lively-terabyte-73999
09/25/2025, 6:39 AMtall-airline-16756
09/25/2025, 6:39 AMtall-airline-16756
09/25/2025, 6:39 AMlively-terabyte-73999
09/25/2025, 6:40 AMtall-airline-16756
09/25/2025, 6:41 AMOnParticipantDisconnected event in the server SDK might not be firing as expected. There are a few common reasons this could happen:
• Callback Not Properly Registered: It’s important to double-check that the OnParticipantDisconnected callback is explicitly set in the RoomCallback struct during initialization. Sometimes this step can be missed.
• Participant Already Disconnected: If the participant object is missing or has already been cleaned up before the disconnect event fires, the callback might not get called. This can happen if the disconnect is processed elsewhere first.
• Room Restart or Reconnection: When a room restarts, make sure your callback is still properly registered and survives any lifecycle changes. This ensures it continues to listen for events.
• Incorrect Scope or Goroutine Handling: Since the callback runs within a goroutine, it’s good to verify there aren’t any race conditions or premature context cancellations that might interfere with the callback executing.
• Client-Side Disconnection Without Signaling: If a participant disconnects abruptly without signaling (like a network drop), the server might delay or even miss the event. But don’t worry—automatic disconnection triggered by timeout should eventually call the event.
To help you move forward, I recommend confirming that the callback is properly set and hasn’t been accidentally overridden. Also, take a look at your server logs to see if the event handler is being invoked. Finally, check your code to ensure nothing unregisters the callback after it’s set up. If you need any more guidance, I’m here to support you!
Sources: room.go | lib/src/core/room.dart | Connecting to LiveKit | LiveKit Docslively-terabyte-73999
09/25/2025, 6:42 AMtall-airline-16756
09/25/2025, 6:43 AMRoomCallback using lksdk.NewRoomCallback().
2. Then, assign event handler functions to the callback’s fields, like OnParticipantConnected or OnParticipantDisconnected.
3. Next, pass this callback to lksdk.NewRoom() when you create the room.
4. Finally, join the room using a token to begin receiving those events.
Here’s a quick example to illustrate:
cb := lksdk.NewRoomCallback()
cb.OnParticipantDisconnected = func(rp *lksdk.RemoteParticipant) {
log.Printf("Participant disconnected: %s", rp.Identity())
}
room := lksdk.NewRoom(cb)
room.JoinWithToken("<wss://your-livekit-server>", "your-jwt-token")
If you’d like, I’m here to help with more examples or to walk you through specific callbacks—just let me know!
Sources: livekit-rtc/livekit/rtc/room.py | Webhooks | LiveKit Docs | room.go | packages/livekit-server-sdk/README.md