fierce-jordan-44682
09/22/2025, 9:00 AMtall-airline-16756
09/22/2025, 9:00 AMtall-airline-16756
09/22/2025, 9:00 AM@room.on("participant_disconnected") event. But don’t worry! Once the page refreshes, the participant will reconnect, and you’ll see the participant_connected event fire again when they rejoin. I hope this helps clarify things for you!
Sources: Connecting to LiveKit | LiveKit Docs | Tests/PlayMode/RoomTests.cs | livekit-android-test/src/test/java/io/livekit/android/room/RoomMockE2ETest.... | src/room/Room.tsfierce-jordan-44682
09/22/2025, 9:22 AMtall-airline-16756
09/22/2025, 9:23 AM@room.on("participant_disconnected") event is indeed triggered when a participant ends their session. I understand how having a separate callback for the session end that also updates the database might feel a bit tricky, especially since there’s a chance for race conditions if both callbacks try to update the same state at the same time.
To help you avoid those race conditions, here are a few friendly suggestions:
• Try using database-level constraints or transactions to make sure your updates happen safely and atomically.
• If you’re working with shared in-memory state, implementing application-level locking can really help keep things in order.
• Designing your database updates to be idempotent is a great practice, especially when multiple callbacks or retries might occur.
• And if you’re dealing with distributed systems, using message queues or event sourcing can help serialize event processing across different instances smoothly.
If you’d like, I’m here to walk you through any of these strategies or answer any questions you have. Just let me know!
Sources: stream_audio.py | Handling events | LiveKit Docs | livekit-rtc/livekit/rtc/room.py | livekit-android-sdk/src/main/java/io/livekit/android/room/Room.kt | src/room/Room.ts