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09/14/2025, 3:04 AMtall-airline-16756
09/14/2025, 3:04 AMtall-airline-16756
09/14/2025, 3:05 AMwithPreconnectAudio
helper in the client SDK to wrap the agent connection logic. For example:
// Kotlin (Android)
room.withPreconnectAudio {
val (url, token) = tokenService.fetchConnectionDetails()
room.connect(url, token)
room.localParticipant.setMicrophoneEnabled(true)
}
// Swift (iOS)
let buffer = PreConnectAudioBuffer(room: room)
try await buffer.startRecording(timeout: 10)
// After agent connects and becomes active, audio is sent automatically
On the Agent Side:
• Make sure to start RoomIO
before calling ctx.connect()
so you don’t miss any buffered audio. For example:
# Python (LiveKit Agents)
async def entrypoint(ctx: JobContext):
room_io = <http://ctx.room.io|ctx.room.io>()
await ctx.connect(auto_subscribe=AutoSubscribe.AUDIO_ONLY)
# Buffered audio will be processed when available
A couple of helpful notes:
• The default timeout for pre-connect buffering is 10 seconds. The agent needs to connect and become ACTIVE within this time to receive the buffered audio.
• If the agent connects a bit later, the audio might still be available as long as the connection and subscription happen promptly.
Please don’t hesitate to reach out if you’d like any more help setting this up—I’m here to support you!
Sources: livekit-android-sdk/src/main/java/io/livekit/android/audio/PreconnectAudioB... | Sources/LiveKit/Core/PreConnectAudioBuffer.swift | examples/primitives/echo-agent.pyaloof-scooter-47164
09/14/2025, 3:07 AMtall-airline-16756
09/14/2025, 3:08 AMPreConnectAudioHandler
helps receive and process buffered audio sent from other clients.
If your goal is to buffer audio on the client side before the agent connects, you might want to explore one of the supported SDKs like Swift, Android, or JS. Please feel free to reach out if you’d like any clarification or help exploring other options—I’m here to assist you!
Sources: livekit/livekit_models.pb.go | livekit-ffi/protocol/track.proto | livekit-agents/livekit/agents/voice/room_io/_input.py | README.md | livekit-protocol/livekit/protocol/models.pyialoof-scooter-47164
09/14/2025, 3:42 AMtall-airline-16756
09/14/2025, 3:42 AMlk.agent.pre-connect-audio-buffer
, rather than being published as a standard media track within the room.
RoomEgress recordings focus on capturing audio and video tracks that are published during the room session once participants have joined. Since the preconnect buffer works separately from these media tracks, it doesn’t get included in the RoomEgress output.
If you have any questions or need me to explain anything further, please don’t hesitate to ask—I’m here to help!
Sources: livekit-rtc/livekit/rtc/_proto/track_pb2.pyi | livekit-android-sdk/src/main/java/io/livekit/android/audio/PreconnectAudioB... | src/room/track/options.ts | Session recording and transcripts | LiveKit Docs | livekit-agents/livekit/agents/voice/room_io/_pre_connect_audio.pyaloof-scooter-47164
09/14/2025, 3:46 AMtall-airline-16756
09/14/2025, 3:47 AMpre_connect_audio_timeout
in RoomInputOptions
to match or be a bit longer than this. For example:`room_io = RoomIO(
agent_session,
room,
input_options=RoomInputOptions(
pre_connect_audio=True,
pre_connect_audio_timeout=10.0 # Match client timeout
)
)`
3. Register the Handler Before Connection: Make sure the PreConnectAudioHandler
is registered before you call ctx.connect()
. Here’s a quick example:`self._pre_connect_audio_handler = PreConnectAudioHandler(
room=self._room,
timeout=self._input_options.pre_connect_audio_timeout,
)
self._pre_connect_audio_handler.register() # Call before ctx.connect()`
4. Monitor Logs: Keep an eye out for warnings like "pre-connect audio buffer is too old" or "pre-connect audio received but not completed in time." These messages can really help pinpoint timing issues so you can address them quickly.
5. Process Audio Promptly: Encourage the agent to process the buffer quickly when starting up. This helps avoid losing valid data because of delays.
Following these steps should help you avoid adding delays on the client side. If you have any questions or want to dive deeper into any part, I’m here to help—just let me know!
Sources: Tests/LiveKitTests/PreConnectAudioBufferTests.swift | livekit-agents/livekit/agents/voice/room_io/room_io.py | CHANGELOG.mdaloof-scooter-47164
09/14/2025, 4:08 AMtall-airline-16756
09/14/2025, 4:08 AMaloof-scooter-47164
09/14/2025, 4:09 AMtall-airline-16756
09/14/2025, 4:10 AMpre_connect_audio=True
is set in the RoomInputOptions
during initialization. For example:`room_io = RoomIO(
agent_session=agent_session,
room=room,
input_options=RoomInputOptions(
pre_connect_audio=True,
pre_connect_audio_timeout=3.0,
),
)`
2. Ensure Proper Handler Registration: It’s important that the PreConnectAudioHandler
is registered before the room connects. Be sure to call room_io.start()
before ctx.room.connect()
.
3. Check Timeout Settings: The default timeout for pre-connect audio is 3 seconds. Make sure the client sends audio promptly and the server processes it within this timeframe. If needed, you can increase the timeout.
4. Inspect WebSocket Events: Keep an eye on events like input_audio_buffer.speech_started
and response.audio.done
to confirm that audio is being received and processed. Enabling debug logging with LK_OPENAI_DEBUG=1
can really help you trace these events.
5. Validate Audio Format: Double-check that the pre-connect audio is in PCM16, 24kHz, mono format. Sometimes, if the input is malformed, it might not process correctly.
6. Check OpenAI Realtime API Configuration: Confirm that the RealtimeModel
is set with modalities=['text', 'audio']
so it can generate audio responses.
I hope these steps help you identify and resolve the issue. If you run into any trouble or have more questions, please don’t hesitate to reach out—I’m here to support you!
Sources: plugins/openai/src/realtime/api_proto.ts | tests/test_tts.py | Sources/LiveKit/Core/Room+PreConnect.swift | OpenAI Realtime API integration guide | LiveKit Docsaloof-scooter-47164
09/14/2025, 4:10 AMtall-airline-16756
09/14/2025, 4:11 AMAgentSession
and RoomInputOptions
. Here are some friendly steps to guide you:
1. Enable Pre-Connect Audio: First, please make sure that pre_connect_audio=True
is set in RoomInputOptions
. For example:`input_options = RoomInputOptions(pre_connect_audio=True)`
2. Adjust Timeout: The default timeout is 3 seconds, but if you find it’s not enough, you can increase it like this:`input_options = RoomInputOptions(
pre_connect_audio=True,
pre_connect_audio_timeout=5.0 # Extend to 5 seconds
)`
3. Verify Metadata: It’s important that the client sends the byte stream under the correct topic (lk.agent.pre-connect-audio-buffer
) and includes metadata such as sampleRate
, channels
, and trackId
. This helps everything run smoothly.
4. Check Audio Format: The handler supports Opus-encoded or raw PCM audio. Please double-check that the MIME type and encoding are exactly as expected.
5. Monitor Logs: Turning on debug logs can be really helpful! Look out for messages like "pre-connect audio received"
or "timeout waiting for pre-connect audio buffer"
. These clues can show us where the issue might be.
6. Participant Setup: Lastly, make sure your AgentSession
is set up correctly to receive pre-connect audio, and if needed, use participant_identity
in RoomInputOptions
.
If any of these steps feel unclear or if you’d like a hand with anything else, please don’t hesitate to reach out. I’m here to help!
Sources: examples/voice_agents/realtime_joke_teller.py | Community & Support | livekit/livekit_composite | DeepWikialoof-scooter-47164
09/14/2025, 4:32 AMOpenAI Realtime API response done but not complete with status: cancelled
tall-airline-16756
09/14/2025, 4:33 AMOpenAI Realtime API response done but not complete with status: cancelled
. This message means the response was stopped before it could finish, which can happen for a couple of reasons:
• Turn Detection: The server’s voice activity detection (VAD) noticed user speech and automatically paused the response.
• Manual Cancellation: The response was intentionally cancelled using the response.cancel
event, often triggered by the interrupt()
method in the LiveKit OpenAI plugin.
Here’s how you can handle this:
• If it’s due to turn detection, this is normal during conversations. Just make sure your app switches to listening mode when this happens.
• If it’s a manual cancellation, take a moment to check your application’s logic to see if this was on purpose or if you might want to tweak it.
Please don’t hesitate to reach out if you’d like me to walk you through any part of this or if you have more questions. I’m happy to assist!
Sources: agents/src/metrics/base.ts | livekit-plugins/livekit-plugins-aws/livekit/plugins/aws/experimental/realti...aloof-scooter-47164
09/14/2025, 4:39 AMtall-airline-16756
09/14/2025, 4:40 AMresponse.cancel
event in LiveKit's OpenAI integration! This event can happen in a couple of ways:
1. Manual Interruption: This is when the interrupt()
method is called on the RealtimeSession
. It sends a response.cancel
event to gracefully stop the assistant’s current response.
2. Automatic Interruption: If you have server-side turn detection enabled (like with interrupt_response: true
), the event triggers when voice activity detection (VAD) senses the user speaking, indicating they want to interrupt the assistant.
To figure out what’s causing the event, you can check your app’s logic for any interrupt()
calls or take a look at your session’s turn detection settings. If you’d like, I’m here to help you dig deeper and get everything running smoothly!
Sources: plugins/openai/src/realtime/realtime_model.ts | livekit-plugins/livekit-plugins-openai/livekit/plugins/openai/realtime/real...aloof-scooter-47164
09/14/2025, 6:14 AMtall-airline-16756
09/14/2025, 6:15 AMwithPreconnectAudio
helper (or something similar) in the client SDK. This helps keep the pre-connect audio buffer separate from the real-time audio stream where VAD works, so it won’t get interrupted.
2. Initialize RoomIO Before Connection: On the agent side, it’s best to call room_io.start()
before ctx.connect()
. Doing this early registers the pre-connect audio handler and lets it handle the buffer before real-time audio kicks in.
3. Disable Server VAD (Optional): If you’d prefer full control, you can disable server-side VAD by setting turn_detection=None
in the OpenAI Realtime API configuration. This way, automatic interruptions won’t happen, and you can manage responses manually.
4. Trust Built-In Sequencing: The LiveKit framework is designed to process the pre-connect buffer first, delivering it to the agent before starting real-time audio and VAD. Just make sure your initialization follows this order.
Following these steps should help keep your pre-connect audio buffer safe from VAD interruptions. If anything’s unclear or you want a bit more help, just let me know—I’m here for you!
Sources: livekit-plugins/livekit-plugins-silero/livekit/plugins/silero/vad.py | Voice activity detection (VAD) parameters | LiveKit Docs | livekit-android-sdk/src/main/java/io/livekit/android/audio/PreconnectAudioB... | Sources/LiveKit/Core/Room+PreConnect.swiftaloof-scooter-47164
09/14/2025, 6:16 AMtall-airline-16756
09/14/2025, 6:17 AMmin_silence_duration
to at least 600ms. This helps prevent the system from mistakenly thinking the turn has ended too soon. For example:`vad = silero.VAD.load(
min_silence_duration=0.6, # Prevents interruptions during pauses
activation_threshold=0.6
)`
2. Set Endpointing Delays: You can configure min_endpointing_delay
and max_endpointing_delay
in AgentSession
to give the system more time before deciding a turn is finished:`session = AgentSession(
min_endpointing_delay=1.0, # Wait at least 1s after silence
max_endpointing_delay=6.0 # Wait up to 6s for low-confidence turns
)`
3. Enable False Interruption Recovery: This setting allows the agent to resume speaking if it was interrupted by mistake, which can be really helpful:`session = AgentSession(
false_interruption_timeout=1.0, # Wait 1s after interruption
resume_false_interruption=True # Resume if no new input
)`
4. Fine-Tune Turn Detection: If you’re using OpenAI Realtime, adjusting silence_duration_ms
and threshold
in the turn detection settings can improve accuracy:`session = AgentSession(
llm=realtime.RealtimeModel(
turn_detection=TurnDetection(
type="server_vad",
silence_duration_ms=800, # Increase silence threshold
threshold=0.6
)
)
)`
5. Use Semantic Turn Detection: Consider integrating the Turn Detector plugin for more precise end-of-turn predictions based on the flow of conversation.
6. Control Interruptions: To make sure the agent finishes its response without interruptions, set allow_interruptions=False
like this:`session = AgentSession(
allow_interruptions=False,
min_interruption_duration=0.6
)`
These tweaks should really help keep the conversation smooth and minimize any unwanted interruptions. If you have any questions or want to dive deeper into any of these steps, just let me know — I’m here to help!
Sources: OpenAI Realtime API integration guide | LiveKit Docs | AI voice agents | LiveKit Docs | Improving voice AI&#39;s turn detection with transformers | How does end-of-utterance detection work in conversations? | basics/echo_transcriber_agent.pyaloof-scooter-47164
09/14/2025, 6:27 AM2025-09-13 23:25:08,039 - INFO events - User state changed from: listening to speaking
2025-09-13 23:25:08,039 - DEBUG livekit.plugins.openai - >>> {'type': 'response.cancel'}
but the User state should be Speaking when sending pre-connect audiotall-airline-16756
09/14/2025, 6:27 AM