bitter-waiter-2834
09/12/2025, 12:26 PMtall-airline-16756
09/12/2025, 12:26 PMtall-airline-16756
09/12/2025, 12:26 PMbitter-waiter-2834
09/12/2025, 12:28 PMtall-airline-16756
09/12/2025, 12:28 PMmin_silence_duration
parameter to decide how long the system waits after speech ends before marking it as complete. For example, in Python: vad = silero.VAD.load(min_silence_duration=0.7)
• Using AgentSession: Here, you can configure min_endpointing_delay
and max_endpointing_delay
to control the wait time before ending a turn. For example: session = AgentSession(min_endpointing_delay=0.6, max_endpointing_delay=4.0)
• Using STT-Based Turn Detection: If you’re working with STT, parameters like min_end_of_turn_silence_when_confident
and max_turn_silence
can be fine-tuned for even more precise control.
• Custom Silence Timeout: You might also implement a timer to gently disconnect or prompt participants after extended silence. For example: if time.time() - user_last_spoke_time > SILENCE_THRESHOLD: disconnect()
If you’d like, I’m here to help with any part of the implementation or provide more details. Just let me know!
Sources: VoicePipelineAgent | LiveKit Docs | Turn detection and interruptions | LiveKit Docs | Silero VAD plugin | LiveKit Docs | plugins/silero/src/vad.ts | AssemblyAI integration guide | LiveKit Docsbitter-waiter-2834
09/12/2025, 12:30 PMilero.VAD.load(
min_speech_duration=0.05,
min_silence_duration=0.2,
activation_threshold=0.5,
sample_rate=16000,
)
tall-airline-16756
09/12/2025, 12:30 PMilero.VAD.load(
min_speech_duration=0.05,
min_silence_duration=0.2,
activation_threshold=0.5,
sample_rate=16000,
)
With this, the system waits for 0.2 seconds of silence after you finish speaking before it considers the speech complete. If you’d like me to explain anything further or help tweak these settings, just let me know—I’m here to help!bitter-waiter-2834
09/12/2025, 12:31 PMtall-airline-16756
09/12/2025, 12:32 PMimport asyncio
import time
SILENCE_THRESHOLD = 30 # seconds
user_last_spoke_time = time.time()
@agent.on("user_started_speaking")
def on_user_started_speaking():
global user_last_spoke_time
user_last_spoke_time = time.time()
async def monitor_interaction():
while True:
if time.time() - user_last_spoke_time > SILENCE_THRESHOLD:
print("User has been silent too long. Disconnecting.")
await ctx.room.disconnect()
break
await asyncio.sleep(1)
# Start monitoring
asyncio.create_task(monitor_interaction())
This way, the session won’t hang around waiting forever if someone stays quiet. You can easily tweak the SILENCE_THRESHOLD
to whatever time frame feels right for you. If you want, I’m here to help you set this up or answer any questions you might have!bitter-waiter-2834
09/12/2025, 12:34 PMtall-airline-16756
09/12/2025, 12:34 PMon_user_started_speaking
) are all properly set up. Here’s a simple example to guide you:
def main():
# Initialize session and other configurations
session = AgentSession(...)
# Set up event listeners
@session.on("user_started_speaking")
def on_user_started_speaking():
global user_last_spoke_time
user_last_spoke_time = time.time()
# Start monitoring silence
asyncio.create_task(monitor_interaction())
# Start the session
session.run()
This way, the silence monitoring will run smoothly alongside your session. If anything’s unclear or you want to dive deeper, just let me know—I’m here to help!bitter-waiter-2834
09/12/2025, 12:39 PMtall-airline-16756
09/12/2025, 12:40 PMuser_last_spoke_time
when the agent finishes speaking as well. You can do this by adding an event listener for when the agent’s speech ends. Here’s a little example for you:
@agent.on("agent_finished_speaking")
def on_agent_finished_speaking():
global user_last_spoke_time
user_last_spoke_time = time.time()
By resetting user_last_spoke_time
in both user_started_speaking
and agent_finished_speaking
, you’ll make sure the silence timer reflects activity from both the participant and the agent. If you have any more questions or need a hand with this, just let me know—I’m here to help!bitter-waiter-2834
09/12/2025, 12:44 PMagent_finished_speaking
exists?/tall-airline-16756
09/12/2025, 12:45 PMagent_finished_speaking
isn’t available in LiveKit. But don’t worry, there are some great alternatives you can use to track when the agent finishes speaking:
• `agent_stopped_speaking`: This event fires when the agent moves from the "speaking" state to another state like "listening" or "thinking". Here’s a little example:`@agent.on("agent_stopped_speaking")
def on_agent_stopped_speaking():
global user_last_spoke_time
user_last_spoke_time = time.time()`
• `playback_finished`: This one triggers when the agent’s TTS audio playback has fully finished. Check out this example:`@session.output.audio.on("playback_finished")
def _on_playback_finished(ev):
global user_last_spoke_time
user_last_spoke_time = time.time()`
If you’re looking for the most precise timing, I’d recommend going with the playback_finished
event. Please feel free to reach out if you’d like any help setting this up—I’m here for you!
Sources: Recording agent sessions | LiveKit Docs | How to detect when an agent has finished speaking | VoicePipelineAgent | LiveKit Docs | VoicePipelineAgent | LiveKit Docs | Working with the MultimodalAgent class | LiveKit Docsbitter-waiter-2834
09/12/2025, 12:50 PMuser_started_speaking
doesn't existstall-airline-16756
09/12/2025, 12:50 PMuser_started_speaking
does exist in LiveKit for Agents v0.x and is used to track when a user begins speaking. However, in Agents v1.x, this event has been updated to user_state_changed
, which offers more flexibility. You can detect when a user starts speaking by checking if new_state == "speaking"
. Here's a little example to guide you:
@session.on("user_state_changed")
def on_user_state_changed(ev):
if ev.new_state == "speaking":
print("User started speaking")
elif ev.new_state == "listening":
print("User stopped speaking")
If you'd like, I’m here to help you implement this or assist with any specific version of the framework you’re working with. Just let me know!
Sources: VoicePipelineAgent | LiveKit Docs | agent_extensions/agent_extensions/handlers/inactivity_handler.py | Turn detection and interruptions | LiveKit Docs | Events and error handling | LiveKit Docs | Agents 0.x migration guide | LiveKit Docs