witty-orange-29347
08/11/2025, 8:14 AMtall-airline-16756
08/11/2025, 8:15 AMtall-airline-16756
08/11/2025, 8:15 AM// Turn off microphone by default
await room.localParticipant.setMicrophoneEnabled(false);
• Skip audio capture completely: const room = new Room({
audioCaptureDefaults: {
enabled: false,
},
});
• Stop the microphone track when muted: await room.localParticipant.setMicrophoneEnabled(false, undefined, {
stopMicTrackOnMute: true,
});
These settings make sure the microphone won’t be accessed unless you choose to turn it on later. If you have any questions or need a hand with this, just give me a shout—I’m here to help!
Sources: Camera & microphone | LiveKit Docs | src/room/participant/Participant.ts | quickstart/src/index.jswitty-orange-29347
08/11/2025, 8:17 AMtall-airline-16756
08/11/2025, 8:18 AMnew Room()
statement happens because LiveKit starts setting up audio and video tracks right away. To avoid surprising your users with permission requests too early, here’s a friendly way to handle it:
• Ask for permissions explicitly before creating the room: // Ask for permissions before initializing the room
async function requestPermissions() {
try {
await navigator.mediaDevices.getUserMedia({ video: true, audio: true });
} catch (err) {
console.error('Oops, there was an error requesting permissions:', err);
}
}
requestPermissions().then(() => {
const room = new livekit.Room();
// Now you can safely set up the room
});
• Try using the prepareConnection
method: `room.prepareConnection(url, token);`This helps get things ready behind the scenes before the user actually connects, which can cut down on those permission pop-ups.
Following these tips should make the permission dialogs a lot less intrusive when creating a room. If you want me to walk you through any part or have more questions, just give me a shout!witty-orange-29347
08/11/2025, 8:20 AMtall-airline-16756
08/11/2025, 8:20 AM// Disable microphone by default
await room.localParticipant.setMicrophoneEnabled(false);
2. Ask for microphone permissions only when the user chooses to enable it: // Enable microphone on user action (e.g., button click)
document.getElementById('enableMic').addEventListener('click', async () => {
try {
await room.localParticipant.setMicrophoneEnabled(true);
} catch (error) {
console.error('Error enabling microphone:', error);
}
});
This way, the browser will only ask for permission when the user explicitly wants to use the microphone. If you run into any issues or want to chat more about this, just let me know—I’m here to help!
Sources: README.md