some-painter-46967
08/08/2025, 5:43 PMtall-airline-16756
08/08/2025, 5:43 PMtall-airline-16756
08/08/2025, 5:43 PMwebrtc-internals
to keep an eye on bandwidth and packet loss. This can help spot any trouble spots.
4. Network Simulation and Testing: Try simulating low-bandwidth conditions with tools like Network Link Conditioner. It’s a great way to see how your app performs when the network isn’t at its best.
5. Bandwidth Calculation: Keep track of bandwidth use per participant to make sure everything matches what you expect.
I hope these tips make things smoother for your voice-only rooms! If you want to dive deeper into any of these or need a hand, just let me know—I’m here to help.
Sources: Voice Assistants | livekit/livekit_composite | DeepWiki | An introduction to WebRTC Simulcast | CHANGELOG.md | LiveKit Cloud Pricing | livekit/livekit_composite | DeepWiki | Bringing Zoom's end-to-end optimizations to WebRTCsome-painter-46967
08/08/2025, 5:45 PMtall-airline-16756
08/08/2025, 5:45 PMconst track = await localParticipant.microphone();
await room.publish(track, { dtx: true });
• Swift:
let options = AudioPublishOptions(dtx: true)
• Flutter:
final options = AudioPublishOptions(dtx: true);
• Android:
val options = AudioTrackPublishOptions(dtx = true)
• Ingress: When you’re setting up an Ingress configuration, just make sure disable_dtx
is set to false
in the `IngressAudioEncodingOptions`:
disable_dtx: false
If you hit any bumps or want a hand with adding this to your app, just give me a shout—I’m here to help!
Sources: src/room/track/options.ts | Sources/LiveKit/Types/Options/AudioPublishOptions.swift | lib/src/proto/livekit_models.pb.dart | livekit-android-sdk/src/main/java/io/livekit/android/room/participant/Local... | livekit-protocol/livekit/protocol/models.pysome-painter-46967
08/08/2025, 5:46 PMtall-airline-16756
08/08/2025, 5:47 PMsome-painter-46967
08/08/2025, 5:48 PM