How to ask the livekit server to clean buffer, e.g...
# ask-ai
i
How to ask the livekit server to clean buffer, e.g., after publishing video on the video track
t
Thanks for reaching out, Jan. I'm an AI assistant and I'm here to help. Give me a moment while I research this topic.
LiveKit does not maintain an internal buffer for video tracks in the same way it does for audio tracks. Therefore, there isn't a specific method to clear a video buffer. If you need to reset or clear video data, you can: • Stop the video source and restart it if necessary. • Handle any buffering logic at the application level. If you have a specific use case or are observing unexpected behavior, let me know, and I can assist further. Sources: packages/livekit-rtc/src/proto/audio_frame_pb.ts | livekit-rtc/livekit/rtc/_proto/ffi_pb2.pyi | livekit-agents/livekit/agents/voice/avatar/_runner.py | Audio and video | LiveKit Docs
i
I tried streaming a static image as video
Copy code
while True:
    frame = rtc.VideoFrame(
        width=self._image_width,
        height=self._image_height,
        type=rtc.VideoBufferType.RGBA,
        data=self._image_bytes,
    )
    self._video_source.capture_frame(frame)
    await asyncio.sleep(1.0 / self.fps) 
    await self._video_source.aclose()
The problem is, I got memory usage wraning, even though I reset the video source
t
To help manage memory usage when you're streaming a static image as video in LiveKit, here are a few friendly tips: • Reuse Frame Buffers: Instead of creating a new
VideoFrame
every time in the loop, try updating the existing frame buffer with your static image data. It’s a neat way to save memory! • Lower Frame Rate: Since it's a static image, you don’t need a high frame rate. Something like 10 FPS works well to keep the stream smooth without using up too much memory. • Efficient Resource Management: Remember to properly release resources, like the video source, using
aclose()
when you're done with them. This helps keep things tidy. • Optimize Data Handling: Using efficient data structures, like byte arrays or mutable buffers, lets you update frame data without gobbling up memory. These little tweaks should ease those memory warnings. If you want to chat more about this or need any help, just let me know—I’m here for you! Sources: examples/wgpu_room/src/logo_track.rs | Vision Agent Quickstart | LiveKit Docs | Publishing tracks | LiveKit Docs