abundant-magician-17307
07/23/2025, 9:01 AMtall-airline-16756
07/23/2025, 9:01 AMtall-airline-16756
07/23/2025, 9:03 AMabundant-magician-17307
07/23/2025, 9:08 AMtall-airline-16756
07/23/2025, 9:09 AM// Creating our virtual background processor
val processor = VirtualBackgroundVideoProcessor(eglBase, <http://Dispatchers.IO|Dispatchers.IO>).apply {
// Setting a custom background image (totally optional!)
val drawable = AppCompatResources.getDrawable(application, R.drawable.background) as BitmapDrawable
backgroundImage = drawable.bitmap
}
// Configuring virtual background parameters
val transformer = VirtualBackgroundTransformer(
blurRadius = 10f, // Softening the background just right
downSampleFactor = 1 // Boosting that segmentation precision
)
processor.transformer = transformer
// Shader edge softness adjustment (wanna get creative? Check this out)
// In your GLSL shader code:
float edgeSoftness = 3.5; // Getting those crisp portrait edges
// Mask blur processing
boxBlurShader.applyBlur(anotherTempMaskFrameBuffer.textureId, 1f, width, height, frameBuffers)
• *blurRadius*:I recommend 8f-12f to make your portrait pop!
• *downSampleFactor*:Stick with 1 for super-sharp segmentation
• *edgeSoftness*:Try 3.0-4.0 in your shader for those razor-sharp edges
• *Mask blur*:Keep it at 1f to minimize edge blurring
Want to dive deeper into custom shaders or processing? Just let me know, and I'll be happy to help you out! 😊