many-fall-81099
07/11/2025, 11:01 AMtall-airline-16756
07/11/2025, 11:01 AMtall-airline-16756
07/11/2025, 11:02 AMmany-fall-81099
07/11/2025, 11:19 AMtall-airline-16756
07/11/2025, 11:20 AM// Check if transport is ready
if (engine.verifyTransport()) {
try {
await engine.sendDataPacket(dataPacket, DataPacket_Kind.RELIABLE);
} catch (error) {
console.error('Failed to send data:', error);
}
} else {
console.log('Transport not ready for sending data');
}
Pro tip: The verifyTransport()
method is like a quick health check, making sure your connection and WebSocket are all set before sending data.
• Swift SDK:
if room.connectionState == .connected {
do {
try await room.send(dataPacket: packet)
} catch {
print("Failed to send data: \(error)")
}
}
With Swift, the SDK has your back – it'll handle the connection and data channel checks behind the scenes.
• Android SDK:
try {
val result = rtcEngine.sendData(dataPacket)
if (result.isSuccess) {
println("Data sent successfully")
} else {
println("Failed to send data: ${result.exceptionOrNull()}")
}
} catch (e: Exception) {
println("Connection not ready: ${e.message}")
}
• Flutter SDK:
if (engine.connectionState == ConnectionState.connected) {
try {
await engine.sendDataPacket(dataPacket, reliability: true);
} catch (e) {
print('Failed to send data: $e');
}
} else {
print('Room not connected');
}
The bottom line? All these SDKs are designed to make your life easier. They'll handle connection verification internally, but I've shown you some extra ways to double-check and make sure your data sends exactly when and how you want. Happy coding! 😊
Sources: Sources/LiveKit/Core/Room.swift | src/room/RTCEngine.ts | livekit-android-sdk/src/main/java/io/livekit/android/room/RTCEngine.kt | lib/src/core/engine.dart | Swift quickstart | LiveKit Docsmany-fall-81099
07/11/2025, 11:21 AMtall-airline-16756
07/11/2025, 11:22 AMCONN_CONNECTED
), your data channels are ready to roll:
import asyncio
from livekit import rtc
async def check_room_status_and_send_data(room: rtc.Room):
# Check if room is connected
if room.connection_state == rtc.ConnectionState.CONN_CONNECTED:
print("Room is connected and active")
# Send data once connected
await room.local_participant.publish_data("Hello from connected room!")
else:
print(f"Room connection state: {room.connection_state}")
Another cool trick is using connection events to know exactly when it's safe to send data - kind of like getting a green light:
@room.on("connected")
def on_connected():
print("Room connected - ready to send data")
asyncio.create_task(room.local_participant.publish_data("Connected!"))
No worries, though - the Python SDK handles most of the tricky data channel state checks for you behind the scenes. If the room is connected, you're good to go! Just keep in mind that publish_data()
will give you a heads-up if something isn't quite right, so it's always smart to have some basic error handling in place.
Sources: Web and mobile frontends | LiveKit Docs | README.md | lib/src/core/engine.dart | src/room/RTCEngine.tsmany-fall-81099
07/11/2025, 11:28 AMtall-airline-16756
07/11/2025, 11:29 AMself.room.isconnected()
to check your LiveKit room connection, and you're totally on the right track. This is exactly the recommended way to verify your connection status in the Python SDK, so no worries – you don't need to change a thing!
Let me break down some key points for you:
• isconnected()
will give you True
when your room is up and running, and False
if something's not quite right.
• This method is the gold standard for checking if you're ready to send data using publish_data()
in the Python SDK.
• Just keep doing what you're doing with that try/except block around publish_data()
to catch any unexpected bumps in the road.
I've got to say, your approach is spot on – you're following best practices and handling connection checks like a pro!
Sources: livekit-protocol/livekit/protocol/models.py