wooden-smartphone-55787
02/24/2025, 11:35 AMgray-monkey-83525
02/24/2025, 11:36 AM<continue>
message when the user does not speak for a while, you can implement a timer that triggers when the user stops speaking. This can be done by using the user_stopped_speaking
event to start a timer and then clear the timer if the user starts speaking again. If the timer completes, you can prevent the <continue>
message from being sent by not triggering any further actions.
According to this discussion, you can start a timer when either agent_stopped_speaking
or user_stopped_speaking
is triggered, and clear the timer if anyone starts speaking. When the timer fires, you can decide not to send a <continue>
message or any other action you want to avoid.
Would you like more detailed guidance on implementing this solution?
Sources:
- LiveKit Slack Discussion 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.wooden-smartphone-55787
02/24/2025, 11:38 AMgray-monkey-83525
02/24/2025, 11:38 AM<continue>
message is a placeholder or default response generated by the system when there is a pause in user input, possibly due to a configuration in the conversation flow or the handling of silence. This could be part of the logic to keep the conversation active or to prompt the user to continue speaking.
Based on LiveKit's documentation, the system might be configured to handle interruptions or pauses in a specific way, which could include sending a <continue>
message. Adjusting parameters like min_endpointing_delay
or handling silence detection more effectively might help in preventing such messages.
Would you like more detailed information on how to adjust these settings?
Sources:
- LiveKit's documentation 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.plain-agent-69288
03/12/2025, 10:40 PM