<@U084APK40NS> when RoomReconnectedEvent fire
# ask-ai
a
@millions-hair-24956 when RoomReconnectedEvent fire
g
It seems likely that the
RoomReconnectedEvent
is fired when a connection to a room is re-established after being interrupted. This event ensures that all existing states are preserved upon reconnection. According to the LiveKit documentation, this event is emitted by the
Room
object in the LiveKit client SDK. Would you like more details on how to handle this event or its implications in your application? Sources: - RoomReconnectedEvent class 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.
a
yes more detail @millions-hair-24956
g
Certainly! Here's a step-by-step breakdown of the `RoomReconnectedEvent`: 1. Event Emission: The
RoomReconnectedEvent
is emitted by the
Room
object in the LiveKit client SDK when the connection to a room is successfully re-established after an interruption. This ensures that the application can handle network disruptions gracefully. 2. State Preservation: Upon reconnection, all existing states, such as participant information and track subscriptions, are preserved. This means that any media tracks that were being published or subscribed to before the disconnection will continue to function as expected without needing to be re-published or re-subscribed. 3. Handling the Event: To handle this event, you can set up an event listener on the
Room
object. This allows your application to execute specific logic when the event is fired, such as updating the user interface to indicate that the connection has been restored. 4. Use Case: This event is particularly useful in scenarios where network conditions are unstable, such as when a user switches between Wi-Fi and cellular data. By listening for this event, you can ensure a seamless user experience by minimizing disruptions during such transitions. Here's a simple example of how you might set up an event listener for the
RoomReconnectedEvent
in a Dart application using the LiveKit Flutter SDK:
Copy code
room.on<RoomReconnectedEvent>((event) {
  print('Reconnected to the room');
  // Additional logic to handle reconnection
});
This code snippet sets up a listener that prints a message to the console whenever the
RoomReconnectedEvent
is fired, allowing you to add any additional logic needed for your application. Sources: - RoomReconnectedEvent class 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.