melodic-vegetable-78787
02/16/2025, 5:39 PMgray-monkey-83525
02/16/2025, 5:39 PMint16
rather than float32
, as this is a common issue that can lead to distorted or inaudible audio.
Would you like more detailed guidance on how to ensure the conversion and playback are handled correctly?
Sources:
- LiveKit documentation
- LiveKit Slack discussion 👍 1 button 👎 0 button 💡 Hint: Mention @millions-hair-24956 in the thread for followups.melodic-vegetable-78787
02/16/2025, 5:41 PMmelodic-vegetable-78787
02/16/2025, 5:43 PMgray-monkey-83525
02/16/2025, 5:43 PMMp3StreamDecoder
that can be used to decode MP3 data into PCM audio. This class is designed to handle the conversion efficiently.
from livekit.agents.utils.codecs.mp3 import Mp3StreamDecoder
decoder = Mp3StreamDecoder()
pcm_frames = decoder.decode_chunk(mp3_data_chunk)
2. Audio Frame Handling: After conversion, ensure that the audio frames are correctly formatted as int16
. This is crucial because LiveKit expects audio data in this format. If your audio data is in float32
, you need to convert it to int16
.
import numpy as np
# Assuming `pcm_frames` is a list of audio frames
for frame in pcm_frames:
# Convert float32 to int16
int16_data = (frame.data * 32767).astype(np.int16)
# Create a new AudioFrame with int16 data
audio_frame = rtc.AudioFrame(
data=int16_data.tobytes(),
sample_rate=frame.sample_rate,
num_channels=frame.num_channels,
samples_per_channel=frame.samples_per_channel
)
# Send or play the audio_frame
3. Playback Configuration: Ensure that the playback system is configured to handle PCM16 audio. This includes setting the correct sample rate and number of channels. Verify that the audio output device is functioning correctly and is not muted.
4. Debugging: Use logging to verify that the audio frames are being processed and sent correctly. Check for any errors or warnings in the logs that might indicate issues with the audio data or playback system.
By following these steps, you should be able to ensure that the audio is correctly converted and played back. If issues persist, consider checking the audio output device settings and ensuring that the LiveKit configuration matches the expected audio format.
Sources:
- LiveKit documentation 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.melodic-vegetable-78787
02/16/2025, 6:00 PMgray-monkey-83525
02/16/2025, 6:00 PMMp3StreamDecoder
class from the LiveKit documentation to decode MP3 data into PCM audio frames.
from livekit.agents.utils.codecs.mp3 import Mp3StreamDecoder
decoder = Mp3StreamDecoder()
pcm_frames = decoder.decode_chunk(mp3_data_chunk)
2. Data Type Conversion: Verify that the audio data is being converted from float32
to int16
. This is crucial because LiveKit expects audio data in int16
format. If your audio data is in float32
, convert it as follows:
import numpy as np
# Assuming `pcm_frames` is a list of audio frames
for frame in pcm_frames:
# Convert float32 to int16
int16_data = (frame.data * 32767).astype(np.int16)
# Create a new AudioFrame with int16 data
audio_frame = rtc.AudioFrame(
data=int16_data.tobytes(),
sample_rate=frame.sample_rate,
num_channels=frame.num_channels,
samples_per_channel=frame.samples_per_channel
)
# Send or play the audio_frame
3. Streaming Configuration: Ensure that the audio frames are being streamed correctly. If you are using LiveKit's streaming capabilities, make sure that the audio frames are being sent to the correct destination and that the playback system is configured to handle PCM16 audio.
4. Debugging and Logging: Use logging to verify that the audio frames are being processed and sent correctly. Check for any errors or warnings in the logs that might indicate issues with the audio data or playback system. The error message "Task was destroyed but it is pending" suggests that there might be an issue with the asynchronous task handling. Ensure that all tasks are properly awaited and that there are no pending tasks left unhandled.
5. Buffer Management: Ensure that the buffer management is correctly implemented. This includes handling the audio data in chunks and ensuring that the buffer is flushed correctly after processing each chunk.
By following these steps, you should be able to ensure that the audio is correctly converted, streamed, and played back. If issues persist, consider checking the audio output device settings and ensuring that the LiveKit configuration matches the expected audio format.
Sources:
- LiveKit documentation 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.melodic-vegetable-78787
02/16/2025, 6:04 PMgray-monkey-83525
02/16/2025, 6:04 PMfrom livekit.agents.utils.codecs.mp3 import Mp3StreamDecoder
decoder = Mp3StreamDecoder()
with open('/home/ubuntu/alltalk_tts/outputs/yourfile.mp3', 'rb') as mp3_file:
mp3_data = mp3_file.read()
pcm_frames = decoder.decode_chunk(mp3_data)
2. Stream Audio Frames: Once you have the PCM16 audio frames, you can stream them using LiveKit. You need to create an audio track and publish it to a LiveKit room.
import asyncio
from livekit import rtc
async def stream_audio():
# Create an audio source and track
sample_rate = 48000 # Example sample rate
num_channels = 2 # Example number of channels
source = rtc.AudioSource(sample_rate, num_channels)
track = rtc.LocalAudioTrack.create_audio_track("audio", source)
# Connect to the LiveKit room and publish the track
room = rtc.Room()
await room.connect('your_livekit_url', 'your_participant_token')
await room.local_participant.publish_track(track)
# Stream the audio frames
for frame in pcm_frames:
await source.capture_frame(frame)
await asyncio.sleep(frame.samples_per_channel / sample_rate)
asyncio.run(stream_audio())
3. Immediate Playback: If you want to play the audio immediately, ensure that the audio frames are being sent to the LiveKit room in real-time. The playback will occur on the client side, where the audio track is subscribed to and played back.
4. Streaming Endpoint: If you are using a streaming endpoint, ensure that the endpoint is configured to receive and handle PCM16 audio data. The endpoint should be able to process the incoming audio frames and play them back in real-time.
Would you like more detailed guidance on any specific part of this process?
Sources:
- LiveKit documentation 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.melodic-vegetable-78787
02/16/2025, 6:06 PMmelodic-vegetable-78787
02/16/2025, 6:06 PMgray-monkey-83525
02/16/2025, 6:06 PMMp3StreamDecoder
class from the LiveKit documentation to perform this conversion.
from livekit.agents.utils.codecs.mp3 import Mp3StreamDecoder
decoder = Mp3StreamDecoder()
with open('/path/to/your/mp3file.mp3', 'rb') as mp3_file:
mp3_data = mp3_file.read()
pcm_frames = decoder.decode_chunk(mp3_data)
3. Stream Audio to LiveKit: Once you have the PCM16 audio frames, you need to stream them to LiveKit. This involves creating an audio track and publishing it to a LiveKit room.
import asyncio
from livekit import rtc
async def stream_audio():
# Create an audio source and track
sample_rate = 48000 # Example sample rate
num_channels = 2 # Example number of channels
source = rtc.AudioSource(sample_rate, num_channels)
track = rtc.LocalAudioTrack.create_audio_track("audio", source)
# Connect to the LiveKit room and publish the track
room = rtc.Room()
await room.connect('your_livekit_url', 'your_participant_token')
await room.local_participant.publish_track(track)
# Stream the audio frames
for frame in pcm_frames:
await source.capture_frame(frame)
await asyncio.sleep(frame.samples_per_channel / sample_rate)
asyncio.run(stream_audio())
4. Playback on Client Side: Ensure that the client side is subscribed to the audio track being published. The playback will occur on the client side, where the audio track is subscribed to and played back.
By following these steps, you should be able to stream the audio from your server to LiveKit and hear it on the client side. If you still encounter issues, ensure that the LiveKit configuration and client-side setup are correct.
Sources:
- LiveKit documentation 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.melodic-vegetable-78787
02/16/2025, 6:08 PMgray-monkey-83525
02/16/2025, 6:08 PMmelodic-vegetable-78787
02/16/2025, 6:13 PMgray-monkey-83525
02/16/2025, 6:13 PMint16
), which is crucial for proper playback.
2. Sample Rate and Channels: The sample rate (e.g., 48000 Hz) and the number of channels (e.g., 1 for mono, 2 for stereo) must match the configuration expected by the LiveKit room and the client. These parameters are set when creating the AudioSource
and AudioFrame
.
3. Audio Track Publishing: When creating and publishing an audio track, ensure that the LocalAudioTrack
is correctly set up with the AudioSource
. The track must be published to the LiveKit room for participants to hear the sound.
4. Client Subscription: The client must be subscribed to the audio track. Ensure that the client application is configured to receive and play the audio track published by the agent.
If you need more detailed guidance on configuring these parameters, please let me know.
Sources:
- LiveKit Slack discussion 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.melodic-vegetable-78787
02/16/2025, 6:15 PMLocalAudioTrack
is correctly set up with the AudioSource
. The track must be published to the LiveKit room for participants to hear the sound you said thıs , is tts output needs to be puplıched as audıo track or tts ıs dıfferent ?gray-monkey-83525
02/16/2025, 6:15 PMLocalAudioTrack
to the LiveKit room. Here's how you can do it:
1. Convert TTS Output: If your TTS engine outputs audio in a format like MP3, you need to convert it to PCM16 format. This conversion is necessary because LiveKit typically handles PCM16 audio data.
2. Create Audio Source and Track: Use the converted PCM16 data to create an AudioSource
and a LocalAudioTrack
. The AudioSource
is responsible for capturing audio frames, and the LocalAudioTrack
is used to publish these frames to the room.
import asyncio
from livekit import rtc
async def publish_tts_audio(pcm_frames):
# Create an audio source and track
sample_rate = 48000 # Example sample rate
num_channels = 1 # Example number of channels
source = rtc.AudioSource(sample_rate, num_channels)
track = rtc.LocalAudioTrack.create_audio_track("tts-audio", source)
# Connect to the LiveKit room and publish the track
room = rtc.Room()
await room.connect('your_livekit_url', 'your_participant_token')
await room.local_participant.publish_track(track)
# Stream the audio frames
for frame in pcm_frames:
await source.capture_frame(frame)
await asyncio.sleep(frame.samples_per_channel / sample_rate)
asyncio.run(publish_tts_audio(pcm_frames))
3. Client Subscription: Ensure that the client is subscribed to the audio track. The client application should be configured to receive and play the audio track published by the agent.
By following these steps, you can ensure that the TTS output is correctly published as an audio track in LiveKit, allowing participants to hear the sound.
Sources:
- https://docs.livekit.io/agents/plugins/#VAD-and-StreamAdapter
- https://docs.livekit.io/agents/plugins/overview/#VAD-and-StreamAdapter 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.melodic-vegetable-78787
02/17/2025, 12:02 PMgray-monkey-83525
02/17/2025, 12:02 PMSynthesizeStream._run()
method is part of the process for handling text-to-speech (TTS) streaming in LiveKit. This method is responsible for managing the streaming of synthesized audio data. Here's a general breakdown of how it might work in the context of a TTS plugin like AllTalk:
1. Initialization: The SynthesizeStream
class is initialized with a TTS engine and text input. It sets up channels for input and output, and prepares to handle audio frames.
2. Streaming Process: The _run()
method is typically responsible for the main loop that processes text input and generates audio frames. It reads text, synthesizes it into audio, and sends the audio frames to the output channel.
3. Audio Frame Handling: As audio frames are generated, they are sent to the AudioSource
for capture and then published as part of a LocalAudioTrack
. This allows the audio to be streamed to a LiveKit room.
4. Error Handling and Logging: The method includes error handling to manage any issues that arise during synthesis, and logging to track the process and debug if necessary.
If you need more specific details about implementing or troubleshooting SynthesizeStream._run()
for AllTalk TTS, please let me know.
Sources:
- https://docs.livekit.io/agents/plugins/#VAD-and-StreamAdapter
- https://livekit-users.slack.com/archives/C07FY8WHGPM/p1732302048.360549 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.melodic-vegetable-78787
02/17/2025, 12:03 PMgray-monkey-83525
02/17/2025, 12:03 PMStreamAdapter
to enable streaming capabilities for TTS engines that do not natively support it. Here's how you can do it:
1. Use a StreamAdapter: The StreamAdapter
class is designed to wrap around TTS engines that do not support streaming, allowing them to be used in a streaming context. This involves creating a StreamAdapter
instance with your TTS engine.
from livekit.agents.tts import StreamAdapter
from livekit.plugins.your_tts_plugin import YourTTS
# Initialize your TTS engine
tts_engine = YourTTS()
# Wrap it with a StreamAdapter
stream_adapter = StreamAdapter(tts=tts_engine, sentence_tokenizer=tokenize.basic.SentenceTokenizer())
2. Stream Audio: Use the stream()
method of the StreamAdapter
to handle text input and generate audio frames for streaming.
async def stream_audio(text):
synthesize_stream = stream_adapter.stream()
synthesize_stream.push_text(text)
synthesize_stream.end_input()
async for audio_frame in synthesize_stream:
# Handle the audio frame, e.g., send it to a LiveKit room
pass
3. Publish Audio: Ensure that the audio frames are published to a LiveKit room as part of a LocalAudioTrack
, allowing participants to hear the synthesized speech.
By using a StreamAdapter
, you can enable streaming for TTS engines that do not natively support it, allowing you to integrate them into your LiveKit setup.
Sources:
- LiveKit documentation on StreamAdapter 👍 1 button 👎 0 button 💡 Hint: Mention @millions-hair-24956 in the thread for followups.