boundless-painting-47811
02/15/2025, 10:29 PMgray-monkey-83525
02/15/2025, 10:29 PMLocalAudioTrack
for the background sound and manage its playback using the publish_track
method.
Here's a basic approach:
1. Create and Publish Track: Use LocalAudioTrack.create_audio_track
to create a track for your background sound and publish it using publish_track
.
2. Loop Playback: Implement a loop to continuously push audio frames to the track. Ensure the audio data is in the correct format (e.g., int16
).
Would you like more detailed guidance or a code example?
Sources:
- LiveKit Slack Discussion
- LiveKit documentation 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.boundless-painting-47811
02/15/2025, 10:30 PMgray-monkey-83525
02/15/2025, 10:30 PMimport asyncio
import numpy as np
from livekit import rtc
async def play_background_sound(room, audio_file_path):
# Load audio data
with open(audio_file_path, 'rb') as audio_file:
audio_data = audio_file.read()
# Create an audio source and track
sample_rate = 44100 # Example sample rate
num_channels = 1 # Mono audio
audio_source = rtc.AudioSource(sample_rate, num_channels)
background_track = rtc.LocalAudioTrack.create_audio_track("background_audio", audio_source)
# Publish the track
await room.local_participant.publish_track(background_track)
# Loop to continuously send audio frames
chunk_size = 1024 # Define chunk size
while True:
for i in range(0, len(audio_data), chunk_size):
chunk = audio_data[i:i + chunk_size]
if len(chunk) < chunk_size:
chunk = np.pad(chunk, (0, chunk_size - len(chunk)))
audio_frame = rtc.AudioFrame(
data=chunk.tobytes(),
sample_rate=sample_rate,
samples_per_channel=chunk_size,
num_channels=num_channels
)
await audio_source.capture_frame(audio_frame)
await asyncio.sleep(chunk_size / sample_rate)
# Example usage
async def main():
# Connect to the room
room = rtc.Room()
await room.connect("your_livekit_url", "your_participant_token")
# Play background sound
await play_background_sound(room, "path_to_your_audio_file.wav")
if __name__ == '__main__':
asyncio.run(main())
This code sets up a separate audio track for the background sound and continuously sends audio frames to it. Make sure your audio file is in the correct format and adjust the sample_rate
and chunk_size
as needed.
Sources:
- LiveKit Slack Discussion 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.boundless-painting-47811
02/15/2025, 10:41 PMgray-monkey-83525
02/15/2025, 10:41 PM44100 * 0.02 = 882
samples.
2. Determine Chunk Size in Bytes:
- For mono audio (1 channel) with 16-bit samples, each sample is 2 bytes. Therefore, the chunk size in bytes is 882 samples * 2 bytes/sample = 1764 bytes
.
Here's how you can set the chunk size in the code:
sample_rate = 44100 # Sample rate in Hz
chunk_duration_ms = 20 # Chunk duration in milliseconds
samples_per_chunk = int(sample_rate * (chunk_duration_ms / 1000.0))
chunk_size = samples_per_chunk * 2 # 2 bytes per sample for 16-bit audio
# Use chunk_size in your loop
while True:
for i in range(0, len(audio_data), chunk_size):
chunk = audio_data[i:i + chunk_size]
if len(chunk) < chunk_size:
chunk = np.pad(chunk, (0, chunk_size - len(chunk)))
# Process the chunk...
Would you like more details on this calculation?
Sources:
- LiveKit Slack Discussion 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.boundless-painting-47811
02/15/2025, 10:43 PMgray-monkey-83525
02/15/2025, 10:43 PM44100 * 0.02 = 882
samples.
2. Determine Chunk Size in Bytes:
- For stereo audio (2 channels) with 16-bit samples, each sample is 2 bytes. Therefore, the chunk size in bytes is 882 samples * 2 bytes/sample * 2 channels = 3528 bytes
.
Here's how you can set the chunk size in the code:
sample_rate = 44100 # Sample rate in Hz
num_channels = 2 # Stereo audio
chunk_duration_ms = 20 # Chunk duration in milliseconds
samples_per_chunk = int(sample_rate * (chunk_duration_ms / 1000.0))
chunk_size = samples_per_chunk * 2 * num_channels # 2 bytes per sample for 16-bit audio
# Use chunk_size in your loop
while True:
for i in range(0, len(audio_data), chunk_size):
chunk = audio_data[i:i + chunk_size]
if len(chunk) < chunk_size:
chunk = np.pad(chunk, (0, chunk_size - len(chunk)))
# Process the chunk...
This setup will allow you to process the audio in 20ms chunks, which is a common practice for real-time audio processing. Would you like more details or assistance with implementation?
Sources:
- LiveKit Slack Discussion 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.