how to use signal proxy with unity web client
# ask-ai
r
how to use signal proxy with unity web client
g
It seems likely that the data sources do not explicitly mention using a signal proxy with the Unity web client for LiveKit. However, you might want to explore the general setup for connecting to LiveKit using the Unity SDK, as this could provide some insights into how to integrate a signal proxy. Could you clarify what specific functionality you are looking to achieve with the signal proxy in your Unity web client? This might help in providing more targeted guidance. Additionally, you can refer to the LiveKit Unity SDK documentation for more information on setting up and managing connections. Sources: - LiveKit Unity SDK documentation 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.
r
@millions-hair-24956 i want to route all traffic through 443
g
To route all traffic through port 443, you can configure your LiveKit deployment to use TURN/TLS on port 443. This is particularly useful for environments where only HTTPS traffic is allowed, such as behind corporate firewalls. According to the LiveKit deployment documentation, you can enable TURN/TLS by setting the
tls_port
to 443 in your configuration. This will allow your WebRTC traffic to be routed over port 443, which is typically open for HTTPS traffic. Here's a basic configuration example:
Copy code
turn:
  enabled: true
  tls_port: 443
  domain: turn.yourdomain.com
  cert_file: /path/to/turn.crt
  key_file: /path/to/turn.key
Would you like more detailed guidance on setting up this configuration? Sources: - LiveKit deployment documentation 👍 0 button 👎 0 button 💡 Hint: Mention @runllm in the thread for followups.