steep-balloon-41261
11/28/2023, 12:20 PMpolite-kilobyte-67570
11/28/2023, 12:26 PMstartAudio method to work it needs to be triggered directly from a user gesture (e.g. in the click handler of a button).
Otherwise the browser won’t allow audio playbackagreeable-painting-43465
11/28/2023, 12:42 PMstartAudio but it doesn't help me. canPlayAudio was true before click and afteragreeable-painting-43465
11/29/2023, 9:42 AMpolite-kilobyte-67570
11/29/2023, 10:15 AMagreeable-painting-43465
11/29/2023, 3:26 PMagreeable-painting-43465
11/29/2023, 3:46 PMpolite-kilobyte-67570
11/29/2023, 4:15 PMagreeable-painting-43465
11/29/2023, 4:26 PMagreeable-painting-43465
11/29/2023, 4:30 PMpolite-kilobyte-67570
11/29/2023, 4:40 PMRoomAudioRenderer ? there’s already a room audio renderer inside of the VideoConferenceagreeable-painting-43465
11/29/2023, 4:55 PMpolite-kilobyte-67570
11/29/2023, 4:59 PMagreeable-painting-43465
11/29/2023, 5:11 PMpolite-kilobyte-67570
11/30/2023, 8:46 AMaudio=false on the LiveKitRoom. Does that at least work for you?agreeable-painting-43465
11/30/2023, 8:48 AMaudio=false and it works. But I can't turn off audio, participants can speak when alert is playingagreeable-painting-43465
11/30/2023, 8:55 AMagreeable-painting-43465
11/30/2023, 9:04 AMaudio=false , now I understand why it workspolite-kilobyte-67570
11/30/2023, 9:21 AMexpWebAudioMix: { audioContext: myAudioContext } and play the alert via webAudio. That way the same audio context will be used for both the livekit room and your alert playback. I haven’t tried this approach yet to verify it works, but it seems like a good option to tryagreeable-painting-43465
11/30/2023, 9:36 AMagreeable-painting-43465
11/30/2023, 11:37 AM