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# sdk-rust
s
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b
I’ve used Rust SDK on my Mac just fine.
b
@adorable-dentist-43121 Hey, do you have more logs before it happens?
Is it on initial connection?
a
Yeah on initial connection. Feels like I don't have xcode or C++ toolchain installed or something.. It's a fresh mac * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[RTCVideoCodecInfo nativeSdpVideoFormat]: unrecognized selector sent to ins tance 0x600000f046c0' * First throw call stack: ( 0 CoreFoundation 0x00000001a5004418 __exceptionPreprocess + 176`
b
Oh this is because you didn’t compile using the -ObjC flag
This will be more documented in the future
a
oh? ha!
b
Use this config
Wondering if there is an automatic way to do it in Rust but I’m not sure
So for now you just need to include this config inside your project
a
yeah, and the stack trace (looks like a segfault) didn't help
👍 1
I'll be OK with that
got it through!
[2023-11-07T19:09:03Z ERROR livekit::rtc_engine::rtc_events] IceCandidateError { address: "10.200.200.x", port: 64104, url: "stun:ip-10-0-145-245.host.livekit.cloud:3478", error_code: 701, error_text: "STUN host lookup received error." }
well .. sortof
b
Mmh were you able to connect to the room?
a
let me find out the room id from console
b
Seems like this could be ignored if so (mb some incompatibility between ipv4 <-> ipv6)
a
yeah I can see the participant joining the room via rust sdk.
that's good to know!
It actually never printed out
Connected
or send any chat
stupid me.. log level too high. I think it works fine. Those warnings seem like noise
b
Mmh do you have a timeout error?
Ok, great
If you still don’t receive the message on the other client, it may because we have a current limitation where you need to wait 1 second ish before publishing
a
😀 really? do I get error for that or it just swallowed my message
b
Yeah the message just get swallowed atm
You may need to resend until you send an ACK on the other client