astonishing-zebra-92347
10/03/2023, 9:03 AMvar req = new JoinTokenRequest
{
ParticipantName = Username,
RoomName = RoomName
};
var tokenOp = UnityService.RequestJoinToken(req);
yield return tokenOp;
if (tokenOp.IsError)
{
Debug.LogError("An error occurred while getting a join token");
// Debug.LogError(tokenOp.Error.message);
// ExitGame();
yield break;
}