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# helpdesk
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m
cc @boundless-energy-78552
b
Is @boundless-energy-78552 out of office?
b
Hey, what target are you building for?
b
Hello! Windows 64-bit
Is that ok?
b
Hey, I should be able to release a fix next week 🙂
b
Okay! Thanks for the info. I'll look forward to the fix.
As a follow-up, I'm not having success publishing a texture. Publishing mic is great (as is receiving both texture and mic), but the sample code to publish a texture doesn't seem to be working. Is that functionality supposed to be working in the dev preview, or is that also something on its way?
b
No it should already work
b
I see. Ok I'll keep fiddling with it, thank you.
👌 1
b
Don’t hesitate to send me your code so I can take a look 🙂
b
Okay thanks, I'll probably send you some today. I'm going to be spending most of my time integrating LiveKit with Unity, so if there's anything you could use help testing or anything like that, I'd be happy to help out. Would issues on GitHub be helpful?
b
Yes issues would be very helpful 🙂 If you’re encountering weird bugs it is also very relevant to send your Editor.log with them.
b
Hey @boundless-energy-78552 I created a few issues for you. Please let me know if you need any further details. I will be available for any tests you need or assistance I can provide. My company is moving forward with LiveKit and are very interested in it's development!
b
Hey, thanks a lot @breezy-nightfall-33685. Looking into it 🙂
b
Hey @boundless-energy-78552, from your GitHub activity it looks like you're busily working on several other areas of LiveKit! Is there anyone actively working on the Unity SDK?
m
@breezy-nightfall-33685 Theo does indeed work on a lot of stuff. We are actively working on the Unity SDK, but that SDK is powered by the Rust SDK, which is also under active development (and has users/customers). Rest assured, we haven’t forgotten about the issues you’ve filed. We also happily consider and accept PRs 🙂
b
Thanks @magnificent-art-43333 I definitely had the impression no one had even looked at the tickets yet. It's been a few weeks since the initial guestimate for a new release - any chance there's a new guesstimate?