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# sdk-rust
s
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b
Hey, the Rust SDK currently does not support to publish existing h264 frames. This is also considered a bad practice if you want a fully complete network aware implementation. (No PLI/Resolution changes, etc..). But this is still something we want to support in the future 🙂
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a
I was wondering how GO handled feedback btw if it can just parse a stream ?
Oh it sounds like it simply did not. Thanks
The main reason this is actually useful in a real world example is that you might get cameras that do the encoding on the board, therefore the computational heavy lifting is done.
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b
Just wondering, do you also need the video encoding/decoding capabilities of libwebrtc? Asking because maybe using webrtc.rs with LiveKit could be a solution for you
a
No I do not think so, the app is just publishing A/V track each to a room, we might need to receive an audio stream on top of that but that is it.
Oh so this is Pion rewritten in Rust, thanks I will have a look.
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