steep-balloon-41261
04/20/2023, 7:42 PMboundless-energy-78552
04/24/2023, 1:21 PMlivekit_ffi_request(u8* data, usize len, ...)
livekit_ffi_drop_handle(usize handle_id)
.
You can just compile the livekit-ffi crate and link the compiled library to your C++ code.
The work is currently in progress and the Protobuf messages may change, but this is a good timing since it is currently my priority to finish it. (it should be done for the beginning of May)
Tell me if you want more information, I can add you to our Unity repo that is currently using livekit-ffi as a dynamic library (Written in C#).cool-notebook-80441
04/24/2023, 3:51 PMcool-notebook-80441
05/02/2023, 7:08 PMclient-sdk-rust
into our build system. It seemed to be able to build, but not sure if it actually works. It maybe a bit more complicated in our case since we have to manually import every dependencies into our Bazel system. I am also exploring where I can start with for calling the SDK API from our C++ code. Let me know if you have any tips or examples.