steep-balloon-41261
04/12/2023, 10:39 PMimportant-megabyte-62876
04/12/2023, 10:45 PMIEnumerator Start()
{
// New Room must be called when WebGL assembly is loaded
m_Room = new Room();
What does this comment actually mean? Does this have something to do with why it isn't working in my project?dry-elephant-14928
04/12/2023, 10:57 PMIEnumerator Start()
block as well?important-megabyte-62876
04/13/2023, 1:57 AMIEnumerator Start()
block but rather a different coroutine that is executed later on. Is that a problem?dry-elephant-14928
04/13/2023, 3:29 AMboundless-energy-78552
04/13/2023, 7:33 AMimportant-megabyte-62876
04/13/2023, 2:22 PMboundless-energy-78552
04/13/2023, 2:23 PMimportant-megabyte-62876
04/13/2023, 2:41 PMboundless-energy-78552
04/13/2023, 2:44 PMUNITY_WEBGL
). I agree that it slows down the development, my priority is to release the Unity NativeSDK, some blockers must be fixed and it should happen soonimportant-megabyte-62876
04/13/2023, 2:52 PMimportant-megabyte-62876
04/13/2023, 2:54 PMimportant-megabyte-62876
04/13/2023, 2:55 PMdry-elephant-14928
04/13/2023, 4:58 PMimportant-megabyte-62876
04/13/2023, 8:14 PMdry-elephant-14928
04/13/2023, 9:01 PMdry-elephant-14928
04/13/2023, 9:01 PMimportant-megabyte-62876
04/13/2023, 9:16 PMdry-elephant-14928
04/14/2023, 6:59 AMdry-elephant-14928
04/14/2023, 6:59 AMimportant-megabyte-62876
04/14/2023, 10:57 PMdry-elephant-14928
04/15/2023, 1:11 AM