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# lanark
  • b

    badlogic

    09/29/2018, 3:44 PM
    re: int vs float: depends on your goals
    o
    • 2
    • 1
  • i

    iotsakp

    09/29/2018, 7:32 PM
    @orangy try this in the texture creation code:
    Copy code
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    Does it help with the artifacts?
    o
    • 2
    • 1
  • d

    Deactivated User

    10/02/2018, 8:38 AM
    I tried the other day to run the sample, but missing the SDL stuff. Do you have precompiled of SDL binaries somewhere with the expected directory structure? (or steps to generate it)
    o
    • 2
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  • b

    badlogic

    10/03/2018, 10:14 AM
    @orangy re:cursor per window, though many games will just disable the os cursor and render their own
    o
    • 2
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  • c

    christophsturm

    10/05/2018, 10:49 AM
    how do i run it?
    ./gradlew run
    just displays a black window for me.
    o
    • 2
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  • o

    orangy

    10/07/2018, 5:25 PM
    Well, it shouldn’t “create” a
    Double
    object, but still some ops will be emitted.
    g
    • 2
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  • o

    orangy

    11/24/2018, 8:53 PM
    Got some trivial bitmap font support
    👍🏼 5
    d
    • 2
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