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# graphic
  • e

    elect

    10/23/2018, 7:24 AM
    it's much easier and faster
  • e

    edwinRNDR

    10/23/2018, 7:27 AM
    I know, I am just afraid of either jitpack or the repo going out of existence. Also I can't move my own stuff to maven Central when it has foreign dependencies
  • e

    elect

    10/23/2018, 7:32 AM
    uhm, I may try out jcenter
  • e

    edwinRNDR

    10/23/2018, 7:47 AM
    I can otherwise include gli sources in my build, for the time being. It's not exactly the nicest solution though
  • e

    elect

    10/23/2018, 7:50 AM
    yeah, no problem
  • e

    elect

    10/23/2018, 8:02 AM
    you may want to substitute whenever I use
    Vec2
    with your vector to avoid copying also the whole glm for a few uses
  • e

    edwinRNDR

    10/24/2018, 10:58 AM
    Good tip 👍
  • e

    elect

    10/24/2018, 11:00 AM
    btw, is there any possibility for a potential collaboration in terms of libraries for openrndr?
  • e

    elect

    10/24/2018, 11:02 AM
    I'm really looking forward to increase the user base to test the libs on different environments/situations in order to make them more reliable, add features, increase the test coverage, etc etc
  • e

    edwinRNDR

    10/24/2018, 11:06 AM
    Definitely, I am eager to collaborate as there is so much to get right :) I am currently on holidays but would love to talk this through in early November
    metal 1
  • e

    elect

    10/24/2018, 11:09 AM
    sounds great
  • e

    elect

    10/24/2018, 11:09 AM
    anyway, this is something that maybe might interest you, https://github.com/Hugobros3/openglnt
  • e

    elect

    10/24/2018, 11:09 AM
    experiment making a sw renderer using java lambas as shaders
  • e

    elect

    10/24/2018, 11:10 AM
    I didnt investigate, but it maybe it's worth regarding writing shaders using code (such as lambdas)
  • e

    edwinRNDR

    11/03/2018, 9:18 AM
    @elect I am back from being away
  • e

    edwinRNDR

    11/03/2018, 9:34 AM
    I have been playing a bit with Kotlin's coroutines and channels. A very simple multithreaded drawing setup now looks like this: https://gist.github.com/edwinRNDR/3615d5eeac6250fe29b352caf1fbe5f3
  • e

    edwinRNDR

    11/03/2018, 9:35 AM
    it still feels a bit unwieldy to me
  • e

    edwinRNDR

    11/12/2018, 3:51 PM
    What tools can I use to generate media rich documentation from annotated runnable code? I have prepared an example of what I want to do in a gist: https://gist.github.com/edwinRNDR/917fe9398e8e0571e518f750df25b136 . It basically requires a tool that transforms Kotlin source code and I am not sure if such a thing exists Slack Conversation
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  • e

    elect

    11/12/2018, 8:07 PM
    maybe ask on StackOverflow or http://discuss.kotlinlang.org/?
  • e

    edwinRNDR

    11/12/2018, 8:09 PM
    good one
  • e

    edwinRNDR

    11/17/2018, 7:19 PM
    I started working on a 3d graphics / scenegraph add-on for OPENRNDR. It works pretty well for small scenes. https://github.com/edwinRNDR/openrndr-dnky
    metal 1
  • e

    elect

    11/19/2018, 8:49 AM
    nice dsl
  • e

    edwinRNDR

    11/19/2018, 10:07 AM
    yeah the DSL is pretty handy for small scenes. I am curious how well this will scale up and how to combine the tree with branches that are imported from assets
  • e

    edwinRNDR

    11/27/2018, 7:51 PM
    and here it is in action: https://github.com/edwinRNDR/openrndr-dnky-demo
    👍 1
  • e

    edwinRNDR

    11/30/2018, 7:54 PM
    another thing I have been toying with: https://github.com/edwinRNDR/numate
  • e

    edwinRNDR

    11/30/2018, 7:54 PM
    it's too bad kotlin doesn't have local variable references (yet)
  • e

    edwinRNDR

    06/25/2019, 12:29 PM
    @elect I can't recall but does your gli library do DXTn compression too?
  • e

    elect

    06/25/2019, 1:10 PM
    Yep
  • e

    edwinRNDR

    06/25/2019, 1:22 PM
    oh that's interesting- I couldn't find the relevant parts from a quick glance over the sources
  • c

    Christopher Porto

    10/05/2021, 2:00 AM
    Is this the channel for
    kotlin-graphics
    ? It would be nice if the group and other information was also there instead of just giving out the link to custom repository. Also
    gli
    readme is outdated, any suggestions on how to gen/bind texture after loading it using gli?
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