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Lime's WebGLRenderContext only supports a subset o...
# lime
h
Lime's WebGLRenderContext only supports a subset of the GL blending options. And while some obscure ones missing wouldn't be an issue but the ONE_MINUS family of constants is missing. Anyone know if this will be address at some point ? Curiously working around with Context3DBlendFactor I see that there are other omissions though the coverage is a lot better.