Is there a way to use GLSL with the Context3D/Stag...
# openfl
h
Is there a way to use GLSL with the Context3D/Stage3D in OpenFL ? It looks like you have to write shaders in AGAL which I would like to avoid if I can. I read something somewhere about hxsl being able to output AGAL but have yet to find an example and I don't know if the input would be GLSL at that point anyway.
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