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I have almost 1,000 small .wav files in my game. W...
# openfl
r
I have almost 1,000 small .wav files in my game. When building for HTML5, I get an error: > HTML5 Audio pool exhausted, returning potentially locked audio object. Seems to be an error directly from Howler.js. Has anyone ran into this before and knows what's going on? or worked around it?