ok interesting - in Main I use the OpenGLRenderer ...
# lime
h
ok interesting - in Main I use the OpenGLRenderer once in a piece of code I simply don't remember the purpose for - I call setShader(null) on it. Thereafter everywhere else I use WebGL2RenderContext which I get this way in my openfl addedToStage() event handler:
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_gl = cast(stage.window.context.webgl, WebGL2RenderContext);