abstract Renderer { public function drawTriang...
# haxe
b
abstract Renderer { public function drawTriangle(x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float): Void; public function drawRectangle(x: Float, y: Float, width: Float, height: Float): Void; } class OpenGLRenderer { public function drawTriangle(x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float): Void { // OpenGL-specific rendering code for drawing a triangle } public function drawRectangle(x: Float, y: Float, width: Float, height: Float): Void { // OpenGL-specific rendering code for drawing a rectangle } } class DirectXRenderer { public function drawTriangle(x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float): Void { // DirectX-specific rendering code for drawing a triangle } public function drawRectangle(x: Float, y: Float, width: Float, height: Float): Void { // DirectX-specific rendering code for drawing a rectangle } }