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# projects
  • LDtk 1.2.0
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    early-rainbow-41929

    01/03/2023, 9:22 AM
    LDtk 1.2.0 is out now! The complete release notes are here: https://ldtk.io/changelog - **Auto-layer rules assistant**: a powerful new assistant that facilitates the creation of standard rules such as RPG AutoTiles and similar things. - **WASD controls**: you can now navigate through your tiles palettes, entities and intGrid values. - **Entity fields visuals and arrows**: The visuals of entity fields have been reworked again to increase clarity and reduce cluttering. You can also now customize the design of arrows used in Point or Entity Reference fields. - **Auto-layer rules remapping**: This new tool makes the creation of variations of Auto-layer rules very fast. - **Custom commands**: define custom commands to be executed at various moments (when the project is loaded, saved etc.). These commands can be used for whatever your own production pipeline requires (like running some personal script to extract custom data out of your LDtk project). Download it here: https://ldtk.io/
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  • LD52 Thread
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    magnificent-wolf-33341

    01/06/2023, 3:05 PM
    It is time for LD again πŸ™‚ https://ldjam.com/
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  • Polymod
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    little-oxygen-79174

    01/16/2023, 7:29 AM
    Polymod is an atomic modding framework for Haxe games and apps. If you ever wanted to allow your users to create mods and plugins for your games or apps, Polymod provides an easy-to-use and powerful framework to do so. It boasts a wide suite of powerful features, including: - Seamless asset replacement (no need to change how your game accesses files!). - Powerful built-in scripting support via HScript. - Automatic asset translation when integrated with Firetongue. - Management of mod metadata, including mod icons and dependency management. Polymod currently has support for Lime, OpenFL, HaxeFlixel, HEAPS, and NME, and can function on both desktop and web. Learn more at the Polymod website: https://polymod.io/
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  • Haxe plugin for Vite
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    full-crayon-78851

    01/16/2023, 3:07 PM
    I’ve just created a simple Vite plugin that lets you compile Haxe code to js in the very nice web dev environment that Vite provides: https://www.npmjs.com/package/vite-plugin-haxe
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  • Lmao Monkey! - A Sequel to an NES Styled Game
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    average-hairdresser-377

    01/21/2023, 3:11 AM
    A personal project turned into full-fledged game! Monkey was a game made using Pygame, but after toying around with HaxeFlixel, I have decided to expand upon it here! This is a project for me to keep learning HaxeFlixel and experiment
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  • good: baseball
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    shy-lighter-98653

    01/23/2023, 2:39 PM
    [showcase] made a baseball minigame in kha for newgrounds' pixel day https://www.newgrounds.com/portal/view/871684 https://zzox.itch.io/good-baseball
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  • Showcase of the new Armory3D, High-Quality Bloom
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    brainy-yak-54424

    01/24/2023, 12:45 AM

    https://www.youtube.com/watch?v=0GQ6OC51OXEβ–Ύ

  • Crop Rotation
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    magnificent-wolf-33341

    02/02/2023, 4:42 AM
    Expanded my ludum dare game https://zwodahs.itch.io/crop-rotation Still prototyping, tons of problem with the current implementation. I have some ideas πŸ™‚ so probably will try it out next week
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  • Into the Necrovale
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    stale-address-65560

    02/06/2023, 6:48 AM
    Hey there, this is my game about crawling around in a horrible bad no good place called the Necrovale. Fight skeletons, necromancers, monsters, and soul-crushing despair. Collect cool hand-crafted items that interact in interesting ways. Steam: https://store.steampowered.com/app/1717090/Into_the_Necrovale/
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  • sinesurf
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    shy-lighter-98653

    02/08/2023, 3:17 AM
    [showcase] small surfing game made in a few days https://zzox.itch.io/sinesurf https://www.newgrounds.com/portal/view/873482
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  • Total Condemn
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    elegant-dawn-85465

    02/11/2023, 1:26 PM
    my passion project, a multiplayer sandbox game; tech stack includes hxbit, oimophysics and hide; i keep game src at https://github.com/GlassySundew/tc
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  • Splufp language(Written in Haxe)
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    future-crayon-42731

    02/22/2023, 6:12 AM
    A small programming language built for my high school DGT project. https://github.com/DrflamemontgomerySchool/splufp-interpreter. It is created with Haxe and transpiles to javascript. It is a functional programming language inspired by Haskell and Lisp
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  • Blue Programming Language
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    best-oil-63421

    02/26/2023, 7:16 PM
    A free, multi-platform, compiled programming language made with and inspired by Haxe! Currently there are four supported language backends (C++, Groovy, Haxe, and Javascript), however the compiler has a Lua API that allows you to make your own language backends easily without meddling with the compiler's source code. Github: https://github.com/BlueLangDev/Blue [WIP] Documentation: https://bluelang.org/docs Standard Library reference: https://bluelang.org/api-reference
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  • Reed Solomon error correction for Haxe
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    icy-sunset-27377

    03/02/2023, 6:56 PM
    I have ported Backblaze's Java reed solomon lib to haxe. https://github.com/klaufir216/hxreed
  • project Thunder force VII
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    agreeable-easter-37204

    03/08/2023, 9:09 PM
    Im making my first shoot em up game But we need composer and artist And programer Feel free to join
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  • Haxeflixel - a free, open-sourced game framework built in Haxe!
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    witty-island-52596

    03/09/2023, 10:29 PM
    Gonna post new features, here!
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  • PickHaxe
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    little-oxygen-79174

    03/15/2023, 10:46 PM
    PickHaxe is a work-in-progress framework to allow developers to write Minecraft mods for Forge and Fabric using Haxe. PickHaxe's goal is to provide, among other things, a full API of externs for Minecraft's classes as well as the automated tooling required to compile mods for the desired target mod loader and even the desired version. PickHaxe is currently a work-in-progress but an early alpha should be available soon.
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  • iterMagic
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    orange-van-60470

    03/18/2023, 3:38 AM
    improved the readme with examples and try.haxe links and corrected some errors, as originally commited direct to github. https://github.com/nanjizal/iterMagic/blob/main/README.md if you have suggested additions.
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  • onewm
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    tall-teacher-57409

    03/19/2023, 1:09 PM
    a window manager agnostic framework to ease the configuration of window managers (VERY WIP). - finished bspwm source code: https://github.com/bwkam/onewm that code is really messy and shit, and my usage of macros may be confusing/stupid will send a short demo soon
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  • FryChat
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    elegant-twilight-61392

    03/22/2023, 6:48 PM
    A twitch streamer i watch sometimes recently started streaming on kick. Kick is a relatively new platform so there arent as many tools available for it yet. They wanted a chat overlay for their kick streams, so i decided to make one (using haxe of course). It also supports twitch chat, and has a page to customize what it looks like (not made with haxe [yet]). link: https://fryingpan.pages.team-prism.rocks/kick-chat-overlay/ repo: https://git.team-prism.rocks/FryingPan/kick-chat-overlay
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  • IntelliJ Haxe plugin
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    bored-sandwich-20283

    04/15/2023, 3:16 PM
    Trying to bring some new life to the old haxe intelliJ plugin. Try the latest Beta by downloading from the link below. https://github.com/HaxeFoundation/intellij-haxe/releases Note: This plugin has not been worked on for the last 2.5 years or so, so support for the more resent Haxe features are still missing, but will hopefully be added in the not too distant future.
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  • BEAT IT UP!!!!!! mobile web game in development
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    refined-flag-94330

    04/29/2023, 1:21 AM
    Learn more here: https://forums.tigsource.com/index.php?topic=74526.0 Taken from post: "I was really interested in the power of pwas and their ability to be like native apps. I really want to make an app with the technology but never came up with a good app idea. But, recently i realized that I can use a game engine like haxeflixel (the engine I am using) and then put it on a website where you can install the game as a pwa. I am trying to make the base game loop and release it as soon as possible so I can get feedback. I am hoping to be able to turn this project into something cool with lots of stuff."

    https://cdn.discordapp.com/attachments/1101679621369499768/1101679621738614814/ezgif.com-video-to-gif.gifβ–Ύ

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  • A-gun-us Amongus
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    wide-balloon-47477

    05/05/2023, 10:57 AM
    I'm so sorry for this. Among us. But the impostor has a gun. And it's a dungeon crawler. Originally, this was just a small joke game idea for a pixel art game jam i was doing with a friend (@microscopic-oyster-70621, who does pixel art) but i started to grow more and more attached to it My main issue with among us is that there's no gameplay for the crewmates. So I decided to make it a dungeon crawler. I'm using colyseus-haxe for multiplayer support and i've already figured out syncing rooms between players Although i'll probably have to keep it as a webgame you can't edit the files of (like on a site such as itch.io) just to make sure people can't just edit the room files and start cheating all over the place The main idea for the game is that the impostor has a gun that 1-hit-kos everyone, but needs to charge that with orbs from chests i guess(???) that only the impostor can see; however crewmates can pick up better items to defend themselves or kill mobs dieing to a mob will let you respawn when a new room is generated the goal of the game is to get to room 30 by the crewmates- you can only generate a new room when collecting all the chests and going through a door. crewmates can vote out the impostor by reporting dead bodies (revolutionary new feature) I'll TRY to find a way to get proximity voice chat but that's a far away dream Tools being Used: Ogmo Editor 3 Haxeflixel Colyseus Libresprite (me) Aseprite (@microscopic-oyster-70621) Soundtrap (for music and sfx)
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  • learnopengl.com but haxe
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    tall-teacher-57409

    05/06/2023, 6:44 PM
    LearnOpenGL.com is a very popular and fantastic website for learning OpenGL, but the source code is entirely in C++, so I decided to follow along but with haxe (lime), and yeah I'll just push my implementations in haxe to this repo as soon as I'm finished with a chapter, so maybe others can benefit from it
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  • Bundle Beeline Post-Jam Version on Newgrounds
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    able-painting-79791

    05/09/2023, 10:41 PM
    [showcase] Bundle Beeline just got its post-jam release with a bunch of fixes on Newgrounds, plus medals and high scores! Thanks to @witty-island-52596 for all the help with NG API :D : https://vxtwitter.com/squuuidly/status/1656064637400412160 : https://www.newgrounds.com/portal/view/883682
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  • Kid Bubblegum
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    purple-toddler-22641

    05/10/2023, 11:53 PM
    I'm making another platformer! Bubble Boy (working title) is a 2D platformer where you have to save the world from aliens using your bubble gum gun. It's obviously inspired by the 80s and 90s, and it'll be rad.

    https://cdn.discordapp.com/attachments/1106006110479073340/1106006110722330634/shot1.pngβ–Ύ

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  • hxpy - ever wanted to run python code from your haxe app? now you can
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    early-apartment-19010

    05/17/2023, 10:06 PM
    a little thing im working on to allow users to run python code from within a haxe application or from a file https://github.com/Vortex2Oblivion/hxpy
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  • Hammerspoon-HX
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    cool-musician-79004

    05/20/2023, 7:50 AM
    I'm my ongoing effort of "Haxe all the things", I'm happy to present a new iteration in the series: HammerSpoon-HX. You can find it here: https://github.com/danielo515/hammerspoon-hx What is this? Well, as simple as Haxe bindings for the Lua API of Hammerspoon. What is Hammerspoon then? It is probably the coolest thing you can install in your MacOS. It provides a Lua API to interact with any system API of OSX, allowing you to control windows (open, close, move, tile...), click on menus, add items to the menu-bar, show contextual menus, take screenshots, write on screen, show notifications and a large etc, you get the idea. Why is this bindings needed you may ask? Well, Lua is a perfectly valid scripting language, and I have been using it for my personal configuration. However, when I started to build my first Spoon (AKA plugin) it started to show the common problems. My Spoon StreamDeckButton is relatively complex: has subscribers, events, etc, and I already introduced bugs because using the wrong types in the wrong places. On top of that, Spoons are a lot more limited than normal config in terms of code modularity: you can not use import, and you have to do not comfortable
    dofile
    imports, this defeats any type inference the lua LSP could do and makes any import another point of failure because nothing validates your path. On top of that, you can not depend on third party libraries, so you have to implement all yourself. That makes Haxe greatly shine in this scenario: strongly typed and everything compiles down to a single file, so you don't have to care about imports or third party dependencies,Haxe is fantastic for this. This doesn't mean you should use this only for Spoons, you can use it for personal configurations too, but it doesn't offer that many advantages if your config is simple enough. I want to thank the creator of the Haxe github action, which allows me to easily maintain several haxe libraries automatically ❀️ [showcase]

    https://cdn.discordapp.com/attachments/1109387760931975188/1109387761095557180/315d0392-9f3f-4fad-946c-d81bfc4a2891.jpegβ–Ύ

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  • Dollar Delving
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    alert-helicopter-53974

    05/24/2023, 12:06 AM
    Yea this is game about delving for dollars

    https://cdn.discordapp.com/attachments/1110720534691463178/1110720534842445834/delving_moment.pngβ–Ύ

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  • Cubic Drifter
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    refined-flag-94330

    05/28/2023, 4:01 PM
    I am making a sequel to a game I made called cubic flyer (https://www.newgrounds.com/portal/view/799631). In this game you basically drive over a bunch of red cubes. For now I have some dev footage. https://cdn.discordapp.com/attachments/1112410251262705704/1112410251640180776/Screen_recording_2023-05-27_9.44.29_PM.webm https://cdn.discordapp.com/attachments/1112410251262705704/1112410252269338716/Screen_recording_2023-05-28_11.55.06_AM.webm