Yendor
02/15/2023, 1:19 AMYendor
02/15/2023, 1:19 AMrust
//! Time functionality for the Bones framework.
//!
//! This is a slimmed down version of [`bevy_time`](https://github.com/bevyengine/bevy/tree/main/crates/bevy_time).
//! [`bevy_time`] is licensed under MIT OR Apache-2.0.
Yendor
02/15/2023, 1:23 AMZicklag
02/15/2023, 1:23 AMYendor
02/15/2023, 1:24 AMYendor
02/15/2023, 1:24 AMYendor
02/15/2023, 1:24 AMYendor
02/15/2023, 1:24 AMYendor
02/15/2023, 3:34 PMZicklag
02/15/2023, 5:39 PMYendor
02/15/2023, 5:42 PMZicklag
02/15/2023, 5:42 PMZicklag
02/15/2023, 5:42 PMTeaSkittles
05/13/2023, 6:41 PMTeaSkittles
05/13/2023, 6:45 PMresources
of struct bones_lib::prelude::World
is private
--> /home/austin/.cargo/registry/src/github.com-1ecc6299db9ec823/bones_bevy_renderer-0.1.1/src/lib.
rs:95:11
|
95 | world.resources.init::();
| ^^^^^^^^^ private fieldTeaSkittles
05/13/2023, 6:46 PMCargo.toml
file. I guess I'll try just copying all of it next.TeaSkittles
05/13/2023, 6:59 PMCargo.toml
file and it worked. One day I will carefully remove one dependency at a time. One day.Zicklag
05/13/2023, 10:27 PMZicklag
05/13/2023, 10:27 PMZicklag
05/13/2023, 10:28 PMZicklag
05/13/2023, 10:28 PMTeaSkittles
05/13/2023, 10:58 PMZicklag
05/13/2023, 11:04 PMZicklag
05/13/2023, 11:05 PMbones_app
layer that we still haven't created, which is supposed to help streamline the stuff that currently happens outside of bones, in the Bevy world. The idea is hopefully move chunks of non-gameplay-specific concepts from jumpy into a common core so that it's a bit more "batteries included".TeaSkittles
05/13/2023, 11:28 PMYendor
05/13/2023, 11:37 PMZicklag
05/14/2023, 3:01 AMZicklag
05/14/2023, 3:01 AMZicklag
05/14/2023, 3:02 AM