https://open.mp logo
Join DiscordCommunities
Powered by
# general
  • b

    busy-arm-75131

    02/06/2023, 2:45 PM
  • g

    gray-grass-64213

    02/06/2023, 4:16 PM
    they can always retract that, if they reach the conclusion that it's not worth the effort
  • g

    gray-grass-64213

    02/06/2023, 4:18 PM
    honestly I can't see how functions like CreateObject will be handled, because I don't think that the map itself is split the same. Then it's the opposite function, RemoveBuildingForPlayer....
  • s

    swift-apartment-44899

    02/06/2023, 4:21 PM
    when de compatible
  • d

    dazzling-translator-76954

    02/06/2023, 4:22 PM
    wdym?
  • c

    colossal-iron-10452

    02/06/2023, 4:22 PM
    When where you what was who whichever whilst?
  • c

    colossal-iron-10452

    02/06/2023, 4:23 PM
    Probably the coods
  • g

    gray-grass-64213

    02/06/2023, 4:23 PM
    not necessarily coords
  • g

    gray-grass-64213

    02/06/2023, 4:23 PM
    but is the map in DE split into land chunks, each being an object with a specific ID?
  • g

    gray-grass-64213

    02/06/2023, 4:23 PM
    and if it is, is it split the same?
  • c

    colossal-iron-10452

    02/06/2023, 4:25 PM
    I mean, if not you can just use lookuptables or smth. I'd think the bigger issues would be slight differences in Object dimensions, especially considering hitboxes.
  • s

    swift-apartment-44899

    02/06/2023, 4:25 PM
    shit, can't say anymore when openmp
  • c

    cool-battery-88185

    02/06/2023, 4:25 PM
    its exactly like original version
  • c

    cool-battery-88185

    02/06/2023, 4:25 PM
    and same object ids, same map scale and coordinates
  • f

    flat-egg-44689

    02/06/2023, 4:26 PM
    not always same hitboxes tho
  • c

    cool-battery-88185

    02/06/2023, 4:26 PM
    true, they fucked up some object collisions when they tried to convert it using their tool
  • c

    crooked-iron-96472

    02/06/2023, 4:26 PM
    still can't get into sfpd garage 💀
  • c

    cool-battery-88185

    02/06/2023, 4:27 PM
    in omp u can
  • c

    crooked-iron-96472

    02/06/2023, 4:27 PM
    based.
  • c

    colossal-iron-10452

    02/06/2023, 4:27 PM
    Just walk in smh
  • d

    dazzling-translator-76954

    02/06/2023, 4:27 PM
    smh should've used kdff for san fierro
  • s

    swift-apartment-44899

    02/06/2023, 4:28 PM
    U need to be a cop
  • g

    gray-grass-64213

    02/06/2023, 4:30 PM
    that's nice. can the collisions be replaced in the omp client?
  • d

    dazzling-translator-76954

    02/06/2023, 4:30 PM
    yes
  • c

    cool-battery-88185

    02/06/2023, 4:30 PM
    if we really put effort into it we can include collision fixes into the client, yes
  • c

    careful-gold-9690

    02/06/2023, 4:31 PM
    Hi
  • c

    careful-gold-9690

    02/06/2023, 4:31 PM
    Guys
  • c

    careful-gold-9690

    02/06/2023, 4:31 PM
    😎
  • c

    careful-gold-9690

    02/06/2023, 4:31 PM
    I am back
  • c

    careful-gold-9690

    02/06/2023, 4:31 PM
    @gray-grass-64213
1...384153841638417...40089Latest