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  • m

    mikeage

    04/29/2025, 11:07 AM
    Unrelated to Icosa, but I spent way too much time in
    strace
    today, and I did a bit of yak shaving to implement something similar to rainbow parentheses for numbers, which might be useful if you're ever in a similar situation. https://github.com/mikeage/highlight-numbers.awk/tree/main https://cdn.discordapp.com/attachments/803747594378936361/1366732681316143144/after.png?ex=6812047f&is=6810b2ff&hm=173a0083e17c3b0c2e1c47672b61a356db66852ca7b1811ca20989b52b81490c&
  • a

    andybak

    04/29/2025, 11:09 AM
    i can see something like that being useful. also didn't know about rainbow parens!
  • m

    mikeage

    04/29/2025, 11:42 AM
    I think it started in Emacs, but now it seems like most editors have it as an option / plugin / extension. I find it quite useful in nvim.
  • a

    andybak

    08/10/2025, 3:08 PM
    https://cdn.discordapp.com/attachments/803747594378936361/1404119235747381338/image.png?ex=689a0771&is=6898b5f1&hm=34ff5abf3a5107cbaab76a8ef297336e403f8d86248d64f82039df3c792d28e3&
  • a

    andybak

    08/10/2025, 3:08 PM
    That's tube brush.
  • a

    andybak

    08/10/2025, 3:08 PM
    In the browser.
  • a

    andybak

    08/10/2025, 3:08 PM
    Without any unity code involved.
  • a

    andybak

    08/10/2025, 3:09 PM
    @mikesky ☝️
  • a

    andybak

    08/10/2025, 3:09 PM
    coaxing openai codex to port to javascript gradually. it balked at doing the whole thing but it seems to be handling a gradual piecemeal approach
  • a

    andybak

    08/10/2025, 3:11 PM
    haven't looked at the code so no idea if it's even close to being a sane approach but it's something i can do inbetween "real" tasks so no harm in prodding at it
  • a

    andybak

    08/10/2025, 3:11 PM
    this is the branch: https://github.com/icosa-foundation/open-brush-stroke-gen-only/tree/pqy7eg-codex/port-c%23-code-to-javascript-for-three.js
  • a

    andybak

    08/10/2025, 3:14 PM
    i have a hunch it's just reimplemented tubes rather than actually porting tubebrush. it did say it was a "simplified version". it's using CatmullRomCurve3 from three rather than the algo that open brush uses
  • a

    andybak

    08/10/2025, 3:17 PM
    yeah. it's just calling three's "TubeGeometry" constructor.
  • m

    mikesky

    08/10/2025, 3:45 PM
    Nice! Figures AI would cheat a little πŸ˜†
  • m

    mikeage

    08/14/2025, 12:03 PM
    who is Marva (Mina) Abouei?
  • a

    andybak

    08/14/2025, 12:18 PM
    She's a UX designer who contacted me out of the blue and wants to help out.
  • a

    andybak

    08/14/2025, 12:18 PM
    where did you spot her?
  • m

    mikeage

    08/14/2025, 12:22 PM
    LinkedIn request. A bit... presumptuous, I think https://cdn.discordapp.com/attachments/803747594378936361/1405527121517871174/Screenshot_2025-08-14_at_15.22.34.png?ex=689f26a3&is=689dd523&hm=e630f1b8a5aa7458c8206357eb44954b24c5ef313b81ac3770de4dfd728ff341&
  • m

    mikeage

    08/14/2025, 12:23 PM
    but if that's a commitment and not a claim, I'll be appreciative πŸ˜‰
  • a

    andybak

    08/14/2025, 12:23 PM
    i'll share a doc with you. she's done some good work already
  • a

    andybak

    08/14/2025, 12:24 PM
    https://docs.google.com/document/d/1Vl2jBLiYbzD_0QcIWOrqGtJjxmjfyaeZ819tMxoPEsA/edit?tab=t.0
  • m

    mikeage

    08/14/2025, 12:24 PM
    cool! I didn't know, which is why I wanted to ask before I assumed
  • a

    andybak

    08/14/2025, 12:25 PM
    my only problem with her initial work was that nearly everything she highlighted (which were all good points) were things that we haven't changed since google!
  • a

    andybak

    08/14/2025, 12:26 PM
    so my initial feedback was "we'll put all that in the backlog. how about the things we've made worse?"
  • m

    mikeage

    08/14/2025, 12:26 PM
    that should make it easier not to take (even constructive) criticism personally!
  • a

    andybak

    08/14/2025, 12:26 PM
    yeah - but i want a bit of tough love! I've asked her to look at the icosa integration next. the stuff in beta
  • a

    andybak

    08/14/2025, 12:27 PM
    the main benefit of knowing a ux person is looking at stuff is that it's had a profound effect on my motivation to fix UX issues!
  • m

    mikeage

    08/14/2025, 12:27 PM
    from a quick skim, it looks like a really nice list
  • m

    mikeage

    08/19/2025, 2:37 AM
    https://discord.com/channels/783806589991780412/804251629993197618/1407117119535185973 This looks interesting!
  • m

    mikesky

    08/29/2025, 9:07 PM
    1000 stars! πŸŽ‰ https://cdn.discordapp.com/attachments/803747594378936361/1411095042449342566/image.png?ex=68b3682a&is=68b216aa&hm=729b5b82e7f40e46a8e9c980531f020f6acb7af2915fb1a4f551fe21639ae815&