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# team-chat
  • m

    mikeage

    11/25/2025, 12:23 PM
    Pimax or Viveport?
  • a

    andybak

    11/25/2025, 12:24 PM
    pimax
  • m

    mikeage

    11/25/2025, 12:24 PM
    I dunno. They have their own unity package that we use. 798 changes that. I don't have one so I can't say what does/doesn't work if you try another version?
  • a

    andybak

    11/25/2025, 12:25 PM
    ah! i was assuming viveport was the android!
  • a

    andybak

    11/25/2025, 12:25 PM
    (mainly because that's the main reason i started thinking about this)
  • a

    andybak

    11/25/2025, 12:26 PM
    vive are about to do a ton of publicity for our viverse integration but they don't even have a build for their flagship android devices
  • a

    andybak

    11/25/2025, 12:26 PM
    (i pointed this out but it's a different department so nobody responded)
  • m

    mikeage

    11/25/2025, 12:27 PM
    Is that the HTC build that they did internally?
  • m

    mikeage

    11/25/2025, 12:31 PM
    @andybak , I tried a slightly different way to express it on Sheet2. Not sure if it's better or not
  • m

    mikeage

    11/25/2025, 12:33 PM
    We could also do a full matrix of columns for stores, rows for builds, cells for status Β―\_(ツ)_/Β―
  • m

    mikeage

    11/25/2025, 12:34 PM
    Having seen it, if you don't like Sheet2, feel free to just delete it
  • m

    mikeage

    11/25/2025, 12:34 PM
    going to some meetings now
  • a

    andybak

    11/25/2025, 12:35 PM
    yeah. not sure. brain melting...
  • a

    andybak

    11/25/2025, 12:40 PM
    @mikesky shall we delete our listing on SideQuest? there's no need for it now as @mikeage eloquently pointed out
  • m

    mikesky

    11/25/2025, 12:45 PM
    Yeah, I feel like we should. we can pull it for now, at least
  • m

    mikesky

    11/25/2025, 12:46 PM
    it used to be API linked to the app lab listing, but that immediately goes out the window the moment you want to show it for more than one device...?
  • m

    mikesky

    11/25/2025, 12:46 PM
    I wish i understood how they worked while i was there 😐
  • a

    andybak

    11/25/2025, 12:48 PM
    re: vive https://cdn.discordapp.com/attachments/803747594378936361/1442859397880741949/image.png?ex=6926f707&is=6925a587&hm=94b14600390b9342dabbd0cc00fd5b9a8b0e568b6269406ac7d2737c44856651&
  • m

    mikesky

    11/25/2025, 2:25 PM
    Pico say we don't have to worry about Neo 3 πŸ™‚
  • m

    mikesky

    11/25/2025, 2:25 PM
    just need to sort controllers on 4, then
  • a

    andybak

    11/25/2025, 2:47 PM
    Is it just slightly off? i.e. usable?
  • m

    mikesky

    11/25/2025, 2:48 PM
    perhaps 20 degrees pitched forward
  • a

    andybak

    11/25/2025, 2:49 PM
    I presume the fix is just something like
    Copy code
    csharp
    if (pico) controller.transform += Quaternion.Euler(-20, 0, 0)
  • a

    andybak

    11/25/2025, 2:49 PM
    are you doing that or do you want me to? how are we detecting pico?
  • m

    mikesky

    11/25/2025, 2:49 PM
    not quite, each controller geometry has their own position override
  • m

    mikesky

    11/25/2025, 2:50 PM
    so, in a prefab
  • m

    mikesky

    11/25/2025, 2:50 PM
    can't boot up unity right now
  • m

    mikesky

    11/25/2025, 2:52 PM
    UnityXRPicoPhoenixControls, both brush and wand have a script there that has two fields, m_GeometryOffset and m_GeometryRotation. You'd have to play around with those
  • a

    andybak

    11/25/2025, 2:55 PM
    work on your PR 798 branch? (i can't do this right now anyway - some vive stuff just came up)
  • m

    mikesky

    11/25/2025, 2:56 PM
    it would really help if you could, thanks πŸ™‚