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# open-brush-beta-testing
  • a

    andybak

    07/02/2024, 8:32 AM
    this probably belongs in a readme or in the docs somewhere!
  • a

    andybak

    07/02/2024, 8:32 AM
    I'll stick it in the docs
  • a

    andybak

    07/02/2024, 8:32 AM
    which - you know - anyone is welcome to edit... just sayin'
  • m

    mikeage

    07/02/2024, 8:32 AM
    Is it actually of interest / useful? It's in the git history, of course, but why would someone need it? (I can see why they'd be curious)
  • a

    andybak

    07/02/2024, 8:33 AM
    dunno - but there's no harm in documenting it
  • a

    andybak

    07/02/2024, 8:40 AM
    Small correction - we went to 2018.4.18 almost immediately - not a year later.
  • m

    mikeage

    07/02/2024, 8:42 AM
    https://github.com/icosa-foundation/open-brush/commits/main/ProjectSettings/ProjectVersion.txt -- right, my mistake. The original commit was May 2020, and so I thought that the open sourcing was around then. But it wasn't
  • w

    wecanthearyou

    08/26/2024, 12:59 AM
    publishing here first before making post in bugs for less clutter. as i don't have time to see if this would be a dupe. Bug Report:** multiple Layer Repainting Issue** Summary: The repaint tool is incorrectly affecting multiple layers other than selected when there are numerous layers present (e.g., 12 layers). Description: When using the repaint feature, it unintentionally repaints layers other than the one intended. This issue occurs when there are multiple layers in the project, leading to unexpected visual changes. Steps to Reproduce: Open a project with at least 12 layers. draw some on the other layer i used two of the hulls and toon Select a layer then try to repaint the stuff from the other layers and it works when it is on other layers. Environment: using whatever the beta branch is that is currently on steam *Additional Notes: * had a large local image loaded and pinned.
  • m

    Mana👽

    09/03/2024, 10:49 PM
    folks, let me say THANK YOU devs for giving us UNLIMITEd layers
  • m

    Mana👽

    09/03/2024, 10:50 PM
    im on layer 90 rn. worst ive had as far as issues is sometimes when i use "merge strokes" to bring in assets from another sketch, it ends up messing up and merging layers together that didnt need to be merged
  • m

    Mana👽

    09/03/2024, 10:50 PM
    other issues ive had seems ot be at a certain point the color picker doesn't work? this is only in my sketches with tons of layers i find that whenever i use the color picker it grayscales
  • m

    Mana👽

    09/03/2024, 10:51 PM
    haven't had this issue yet except there were times where i copied assets from one layer to another, forgot to turn off the original layer, and ended up repainting both
  • a

    andybak

    09/04/2024, 8:22 AM
    > publishing here first before making post in bugs for less clutter. as i don't have time to see if this would be a dupe A duplicate is probably better than posting here where it will be forgotten within a couple of days
  • a

    andybak

    09/04/2024, 8:26 AM
    I wouldn't expect someone to spend ages looking for dups anyway. Just a quick minimal effort before posting.
  • a

    andybak

    10/03/2024, 4:36 PM
    I could do with some help testing on various platforms: https://github.com/IxxyXR/open-brush/actions/runs/11161966852#artifacts I need to test: > Android OpenXR > Android Pico > Oculus Quest (1) > Oculus Quest (2+) > Windows OpenXR > Windows Pimax > Windows Rift This build supports the Logitech MX Ink properly. Only Oculus Quest (2+) and Windows Rift should support the stylus - but I need to test all the other platforms just to make sure they don't break (with or without the stylus)
  • a

    andybak

    10/03/2024, 4:38 PM
    @User ☝️
  • m

    Matija's Famous Mizzeria

    10/03/2024, 8:08 PM
    heya is windows openxr windows mixed reality? i have a reverb g2 paired with vive wands, i could help test with either mixed vr setup or with standard reverb controllers (or both, and what would you like me to focus on, i dont have that stylus or whatever it is?)
  • a

    andybak

    10/03/2024, 8:34 PM
    Windows OpenXR will work with Steam or Meta in the "normal" way. No idea about Windows MR as I thought that was already dead?
  • m

    Matija's Famous Mizzeria

    10/03/2024, 8:38 PM
    its not dead on windows 10 or if u dont update to the new version of win 11 i think
  • m

    Matija's Famous Mizzeria

    10/03/2024, 8:38 PM
    but if it works with steam vr thats fine
  • a

    andybak

    10/03/2024, 8:40 PM
    yeah - I assume "SteamVR" also covers "whatever WindowsMR is still doing". 😉
  • m

    Matija's Famous Mizzeria

    10/03/2024, 8:41 PM
    yeah yeah, theres an app that makes WMR work with Steam games and such, alright ill give it a shot later today or tomorow
  • m

    Matija's Famous Mizzeria

    10/03/2024, 8:42 PM
    im praying Monado devs get the drivers working, they're making good progress
  • s

    Sep

    10/03/2024, 9:35 PM
    I could test q1
  • s

    Sep

    10/03/2024, 9:35 PM
    Will see if i have time tomorrow
  • a

    andybak

    10/03/2024, 9:37 PM
    We've had reports of Quest 1 being broken even on the main official release. Is that working for you? I need to get my Quest 1 back from loan to test it myself.
  • s

    Sep

    10/03/2024, 9:51 PM
    Not sure, im on q3 now but i can take my q1 out for testing purposes
  • d

    Dongsugi

    01/15/2025, 10:06 AM
    Hi~!!
  • d

    Dongsugi

    01/15/2025, 10:07 AM
    Can I use beta version with Oculus Rift S?
  • a

    andybak

    01/15/2025, 11:07 AM
    Yep. We publish betas to the Meta Store same as most other stores.