andybak
04/23/2025, 3:04 PMandybak
04/23/2025, 3:06 PMandybak
04/23/2025, 3:06 PMandybak
04/23/2025, 3:07 PMyank
04/23/2025, 6:04 PMyank
04/23/2025, 6:05 PMyank
04/23/2025, 6:05 PMyank
04/23/2025, 6:10 PMyank
04/23/2025, 6:11 PMandybak
04/23/2025, 6:16 PMandybak
04/24/2025, 9:48 AMandybak
04/24/2025, 9:49 AMyank
04/24/2025, 10:20 AMandybak
04/24/2025, 10:22 AMandybak
04/24/2025, 10:23 AMandybak
04/24/2025, 10:23 AMandybak
04/24/2025, 10:24 AMandybak
04/24/2025, 10:25 AMyank
04/24/2025, 10:26 AMyank
04/24/2025, 10:26 AMyank
04/24/2025, 10:27 AMyank
04/24/2025, 10:28 AMyank
04/24/2025, 10:30 AMyank
04/24/2025, 10:31 AMandybak
04/24/2025, 10:31 AMyank
04/24/2025, 10:33 AMandybak
04/28/2025, 12:04 PMjs
"CoarseBristles" : {
uniforms: {
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
u_ambient_light_color: { value: new Vector4(0.3922, 0.3922, 0.3922, 1) },
u_SceneLight_0_color: { value: new Vector4(0.7780, 0.8157, 0.9914, 1) },
u_SceneLight_1_color: { value: new Vector4(0.4282, 0.4212, 0.3459, 1) },
u_MainTex: { value: "CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-MainTex.png" },
u_Cutoff: { value: 0.25 },
u_fogColor: { value: new Vector3(0.0196, 0.0196, 0.0196) },
u_fogDensity: { value: 0 },
},
vertexShader: "CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-vertex.glsl",
fragmentShader: "CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43/CoarseBristles-1161af82-50cf-47db-9706-0c3576d43c43-v10.0-fragment.glsl",
side: 2,
transparent: false,
depthFunc: 2,
depthWrite: true,
depthTest: true,
blending: 0
},
Looks like that might be autogenerated but I can't see anything that does it in Open Brush (it's different to exportManifest.json)
It was in your initial commit. Any idea where it came from?mikesky
04/28/2025, 12:09 PMandybak
04/28/2025, 12:10 PMmikesky
04/28/2025, 12:12 PM