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# openfl
  • w

    witty-island-52596

    09/22/2022, 4:32 PM
    oh i should mention I'm on js
  • w

    witty-island-52596

    09/22/2022, 4:32 PM
    where this only seems to happen
  • r

    rhythmic-wolf-50922

    09/22/2022, 4:32 PM
    yeah, it doesn't seem to affect other targets. only JS.
  • w

    witty-island-52596

    09/22/2022, 4:32 PM
    i should have led with that
  • p

    powerful-morning-89

    09/22/2022, 4:33 PM
    https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getProgramInfoLog
  • r

    rhythmic-wolf-50922

    09/22/2022, 4:33 PM
    I'd be happy to merge a change that checks the length, like this or whatever:
    (shaderInfolog != null && shaderInfoLog.length > 0)
  • w

    witty-island-52596

    09/22/2022, 4:34 PM
    k
  • w

    witty-island-52596

    09/22/2022, 4:34 PM
    I'll PR my changes, thanks
  • w

    witty-island-52596

    09/22/2022, 4:47 PM
    https://github.com/openfl/openfl/pull/2588
  • r

    rhythmic-wolf-50922

    09/22/2022, 4:57 PM
    Merged. thanks!
  • a

    able-printer-41379

    09/23/2022, 5:20 PM
    is it possible to detect if key is pressed while window is minimized
  • e

    elegant-twilight-61392

    09/23/2022, 5:22 PM
    pattern detected
  • e

    elegant-twilight-61392

    09/23/2022, 5:22 PM
    i would assume if its possible, it would be lime that does it
  • t

    thousands-state-46635

    09/24/2022, 3:16 PM
    File doesnt have a nativePath property?
  • b

    best-agent-85158

    09/24/2022, 4:29 PM
    it does in openfl 9.2
  • t

    thousands-state-46635

    09/24/2022, 8:59 PM
    oh
  • t

    thousands-state-46635

    09/24/2022, 9:00 PM
    is 9.2 out? I have haxelib updated it to the latest version and i dont remember seeing File.nativePath
  • t

    thousands-state-46635

    09/24/2022, 9:00 PM
    also, does anyone know how I get rid of this irritating shader warnings? I tried to LogLevel but it does nothing
  • t

    thousands-state-46635

    09/24/2022, 9:00 PM
    Even worse is its tracing fter my own traces so I can't see if my code works or not
  • h

    hallowed-ocean-84954

    09/24/2022, 9:13 PM
    Are you on js ? There was a post about it and PR to fix it merged this week
  • h

    hallowed-ocean-84954

    09/24/2022, 9:14 PM
    https://discord.com/channels/162395145352904705/769686284318146561/1022549805689491568
  • t

    thousands-state-46635

    09/24/2022, 9:20 PM
    Nope
  • t

    thousands-state-46635

    09/24/2022, 9:20 PM
    compiling to windows
  • h

    hallowed-ocean-84954

    09/24/2022, 9:22 PM
    Oh - that would not be good. I have a 9.2 project but maybe no custom shaders. I'll have to check it out
  • t

    thousands-state-46635

    09/24/2022, 9:23 PM
    I'm using haxeflixel, so it might be something with flixel shders maybe? not sure
  • h

    hallowed-ocean-84954

    09/24/2022, 10:35 PM
    Well there is a warning in the output
  • h

    hallowed-ocean-84954

    09/25/2022, 9:12 PM
    Is there a way to use GLSL with the Context3D/Stage3D in OpenFL ? It looks like you have to write shaders in AGAL which I would like to avoid if I can. I read something somewhere about hxsl being able to output AGAL but have yet to find an example and I don't know if the input would be GLSL at that point anyway.
  • h

    hallowed-ocean-84954

    09/25/2022, 9:17 PM
    ah ... nvm - I was looking too low down - the openfl.graphics layer provides GL access
  • r

    rhythmic-wolf-50922

    09/26/2022, 3:21 PM
    yep, 9.2 is released, and
    File.nativePath
    is definitely in there
  • t

    thousands-state-46635

    09/26/2022, 9:43 PM
    ok
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