enough-lawyer-1858
05/27/2023, 10:57 PMhaxe
var bitmapData = new BitmapData(10, 2, 0);
var byteArray = new ByteArray(bitmapData.width * bitmapData.height);
// and then do some loop that sets the colors to transparent and then calculate the position depending on which pixel is it, like if (5, 1), then position = 10
enough-lawyer-1858
05/27/2023, 10:58 PMhallowed-ocean-84954
05/27/2023, 10:59 PMhallowed-ocean-84954
05/27/2023, 11:00 PMfor i 0...btimaptData.height {
for j 0...bitmapData.width {
set byte value for the pixel
}
}
enough-lawyer-1858
05/27/2023, 11:00 PMhallowed-ocean-84954
05/27/2023, 11:00 PMenough-lawyer-1858
05/27/2023, 11:01 PMenough-lawyer-1858
05/27/2023, 11:01 PMenough-lawyer-1858
05/27/2023, 11:01 PMenough-lawyer-1858
05/27/2023, 11:02 PMable-printer-41379
05/28/2023, 5:17 PMable-printer-41379
05/28/2023, 5:17 PMhallowed-ocean-84954
05/28/2023, 5:32 PMable-printer-41379
05/28/2023, 6:55 PMhallowed-ocean-84954
05/28/2023, 6:58 PMable-printer-41379
05/28/2023, 7:46 PMable-printer-41379
05/28/2023, 7:47 PMhallowed-ocean-84954
05/28/2023, 7:48 PMhallowed-ocean-84954
05/28/2023, 7:49 PMhallowed-ocean-84954
05/28/2023, 7:49 PMable-printer-41379
05/28/2023, 7:50 PMable-printer-41379
05/28/2023, 8:10 PMhallowed-ocean-84954
05/28/2023, 8:22 PMable-printer-41379
05/28/2023, 8:25 PMable-printer-41379
05/28/2023, 8:25 PMhallowed-ocean-84954
05/28/2023, 8:30 PMable-printer-41379
05/28/2023, 8:35 PMable-action-74275
05/28/2023, 9:10 PMable-printer-41379
05/28/2023, 10:19 PMhallowed-ocean-84954
05/28/2023, 10:26 PM